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Go Back Home > Forums > Quake Talk > Quake Central > Transloquake Mapping Competition - Win a Game! :-) Search Forums

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Unread 07-08-2008, 02:09 AM   #1 (permalink)
Grunt
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Transloquake Mapping Competition - Win a Game! :-)

IMPORTANT UPDATE: With QExpo being somewhat postponed and people asking me for more time for this competition, it was decided to push the deadlines for submitting maps for this competition by exactly two weeks.

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Hi I'm not 100% sure this is the right section of the forum for this... don't hesitate to move it somewhere else if you feel it does not belong here

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Map for Transloquake and you might win one of the following games:

Portal
Team fortress 2
Timeshift
Quake4
Bioshock
Rainbow Six Vegas
Doom3
Counter-Strike Source
Tomb Raider Legend
Unreal Anthology
Half-Life2 Episode Pack
Tomb Raider Anniversary


You hear it right, with QExpo approaching, I decided to set up a little “mapping competition” and give everyone a chance to become the owner of one of those classic and critics-acclaimed games! To enter the competition, all you need to do is to create a map for my mod TRANSLOQUAKE, upload it (and its source) somewhere before the 16th of August 10pm Central European Time, and post at least one screenshot of it on this thread (or one of the ones created on the other forums listed below), along with your name and contact email. You have the right to submit as many entries as you want.
After the closure of the competition, and during a full week, all the members from Quake1-related forums (Inside3D, Func_Msgboard, QuakeOne and QuakeDev – voters will need to have become members before July 7, 200 will be invited to cast their votes (only one vote per members across all forums) on which three maps they like best. The author of the first best map and the author of the second best map will each get to choose from the list above one game, which will then be sent to them. If the first two best maps were created by the same author, he/she will win both games. If maps “tie” for first and/or second place, a second round of votes will take place. Note that, if less than 8 maps are entering the competition, only the author of the first best map will receive a prize (but hopefully this won’t happen). If more than 8 maps enter the competition, but they are made by less than 5 different mappers, only the author of the first best map will receive a prize (again, I hope it won’t happen, but this is just to make sure one single participant does not “fill” entries in order to reach the amount of 8 maps).
I guess I should point out that these will not be second-hand games, but new, sealed games. I know, this still isn’t Make Something Unreal prizes but, well, I’m a poor grad student and that’s the most I can afford to give away… ;-)

TRANSLOQUAKE is extremely easy to map for, so I really encourage everyone to give it a try. “Speed-challenge” maps can be created in only a couple of hours and I am sure newbie and veteran mappers alike could create “regular” maps for it very easily. You are strongly encouraged to use skyboxes (the demo already includes a few you can use) and, if you wish to, custom soundtracks. The mod was initially developed under Darkplaces, but it is supported by most other engines (even though you might then miss on some of the eye candies).
If you don’t know what the mod is like, go ahead and make sure to download its newest demo – which has just been released - right here : http://www.mediafire.com/?f3b3pwyybgy (more mirrors will probably follow soon). It contains 5 maps (and their source), including 2 speed-challenge maps (bonus1.bsp and tr13.bsp), 1 regular map (tr5.bsp), 1 tutorial map (start.bsp) and 1 mapping guide map (mapping.bsp). The download also comes with a special document that will tell you exactly the kinds of entities Transloquake maps need to run.
I also, of course, strongly encourage you to check out the I3D thread dedicated to the mod at the following address: http://forums.inside3d.com/viewtopic.php?t=610
… as well as the couple of videos I made of the mod and posted on YouTube:
http://uk.youtube.com/watch?v=evmnPS4T4bI
http://uk.youtube.com/watch?v=ZumdVNhhrCI
http://uk.youtube.com/watch?v=nMGnW_audm4

Remember that Transloquake is still a project in the making. Please don’t discuss its development on this thread, used this thread instead: http://forums.inside3d.com/viewtopic.php?t=610. Future versions will include better models, more game modes (including deathmatch ones), more maps.
Until then, I’m looking forward to seeing your guys’ creations here and to offering the two lucky winners (or one very lucky winner) a nice gaming prize :-)

Good luck!



UPDATE1:
1) If you downloaded this second demo a few hours after it was posted, you'll need to add the following to your config.cfg file (thanks to Spirit for pointing it out):
- bind "h" "impulse 126" // Choose "horizontal" bonus for the next shot
- bind "s" "impulse 127" // Choose "sticky" bonus for the next shot
- bind "c" "impulse 124" // //cancels a translocator which you have just thrown. You start the level with 5 of such bonus.
Note that the download has since been fixed, so if you haven't downloaded the demo yet, you don't have to worry about it.
2) I ought to point out that the games are PC games. I apologize to Mac users... If a Mac user wins, we'll find some type of arrangement.
3) I should also point out that remixes of posted maps are considered valid, independant entries. This means that, if you don't want your map to be used as a base for someone else's other map, you should post links only to the map itself and its screenshot(s). You will be allowed to post the source after the deadline (but it will have to be before the voting period ends)

Last edited by CocoT; 08-07-2008 at 08:39 AM..
Unread 08-07-2008, 08:39 AM   #2 (permalink)
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IMPORTANT UPDATE: With QExpo being somewhat postponed and people asking me for more time for this competition, it was decided to push the deadlines for submitting maps for this competition by exactly two weeks.
Unread 08-08-2008, 01:41 PM   #3 (permalink)
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Did anyone else think it said "camel" at first glance?
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Unread 09-01-2008, 10:45 PM   #4 (permalink)
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(note: I thought about a camel, but I couldn't afford it )

I just wanted to point out that Entar won the first part of this competition! I'm saying "first" part as there will be a new deadline for winning one more game (probably some time around December/January)



Download link for the map : http://entar.quakedev.com/misc-files/skycastle.zip
Download link for the mod demo : http://www.mediafire.com/?f3b3pwyybgy
Unread 11-21-2008, 12:22 AM   #5 (permalink)
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The second part of the mapping competition has now officially started!
If you're interested in mapping for TransloQuake and possibly win a game, here is your chance! The new deadline is March 1st.

The official thread can be found at : http://forums.inside3d.com/viewtopic.php?t=1251

Building on the feedback of Entar and Negke, the new demo for the mod (demo3) has a LOT of mapping-oriented goodies in the forms of new triggers that add a lot of spice to the gameplay, as well as three new game modes

The download for the new demo is at : http://www.fileplanet.com/194772/190...loquake-Demo-3

For more info on the modification and a complete mapping guide : http://cocot.planetquake.gamespy.com/transloquake.htm

Unread 11-21-2008, 04:19 AM   #6 (permalink)
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CocoT you're always making the gnarliest quake mods ever. I can't wait to try this out when I find time
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Unread 11-21-2008, 08:28 AM   #7 (permalink)
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Hehe, thanks!
Yeah, the mod can get a little hard, sometimes! Try checkpoints.bsp whenever you have some time!

...and, speaking of hard maps, wait until the following map comes out (it's going to be pretty insane! )


Last edited by CocoT; 11-21-2008 at 08:58 AM..
Unread 11-21-2008, 02:08 PM   #8 (permalink)
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OMG that's insane! I want I want I want!

heh. I'm gonna make time for this mod sometime this weekend Will it work with multiplayer?
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Unread 11-22-2008, 12:12 AM   #9 (permalink)
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Hehehe :d
No, no multiplayer at this point, unfortunately. It's definitely planned, though. I'll have to make quite a lot of changes to the code, though, first (I really started to write this mod with single-player in mind and, well, it's making everything hard to translate into multi). It'll be fun when it works, though. Think checkpoints.bsp with two players desperately trying to get to the other end of the map... hehehe
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