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Go Back Home > Forums > Quake Talk > Quake Central > DarkPlaces + DPMod + ULTRA TEXT PACK Search Forums

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Unread 10-15-2008, 12:09 AM   #1 (permalink)
Axe Man
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DarkPlaces + DPMod + ULTRA TEXT PACK

Hi, i have install the DarkPlaces Engine in a quake folder, i have download the ULTRA TEXTURES PACK from Rygel's and place in a QUAKE/ID1/ forlder, its work but, how to install dpmod whit the ULTRA TEXTURE PACK...
Unread 10-15-2008, 12:20 AM   #2 (permalink)
Chthon
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Ok, here is my recommendation ...

Our downloads section is offline and may end up being rebuilt, so here is where a few .pk3 files for DarkPlaces reside:

http://www.quake-1.com/files/textures/

I can't say what will happen if you mix and match these with other .pk3 files.

But using .pk3 files is a hell of lot easier than trying to manually install models in DarkPlaces in the progs folder and what not. It would take a week of explanation because there are .mdl, .md3, .md3 with .mdl extension and brush models and it is just too much of a pain to go there.

Browse through that folder and you can play with some of the different files with the .pk3 extension and toss them into your quake/id1 folder. (I'm not saying that any of the stuff is great or anything, but the monster.pk3 in particular looks Tenebraeish with real time lighting on).
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Unread 10-15-2008, 12:37 AM   #3 (permalink)
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I have RYGELS.DP.TEXTURESPACK.ULTRA.PK3 and i want to play this with DPMod for the effect of the mod and add the tenebrae monster files too, but i dont know how install DPMod and play it with the ULTRA PK3...
Unread 10-15-2008, 12:51 AM   #4 (permalink)
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YEAH !!!! I have extract the dpmod folder into quake folder and i have activate in the mod option in the game and its work great but now how to install the tenebrae monster skin into the game ( http://pandemonium.planetquake.gamespy.com/ )
Unread 10-15-2008, 01:01 AM   #5 (permalink)
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How i can make sure the mod start automaticaly when i start the game?
Unread 10-15-2008, 01:04 AM   #6 (permalink)
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http://www.quake-1.com/files/texture...skins-ogro.pk3

Toss into quake/id1
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Unread 10-15-2008, 01:04 AM   #7 (permalink)
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"C:\Quake I\DARKPLACES.EXE" -game DPMOD

Now for the moster, how i can install it..
Unread 10-15-2008, 01:28 AM   #8 (permalink)
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Save this into http://www.quake-1.com/files/texture...skins-ogro.pk3 ---> "C:\Quake I\id1\"

After:

"C:\Quake I\DARKPLACES.EXE" -game DPMOD
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Unread 10-15-2008, 01:32 AM   #9 (permalink)
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I have a problem, when i play the DPMod the heath box (item) is not green like i play the normal darkplaces...

Texturepack-Ultra-for-Quake-DarkPlaces
--------------------------------------
From: Rygel

-------------
Installation:
-------------

-install Quake first :-)
-install Darkplaces
-install Darkplacesmod
-there you go to the dpmod/maps folder and delete the files b_exbox2.bsp and b_explob.bsp
-there you go to the dpmod/progs folder and delete the files v_dplight.mdl,v_dpnail.mdl,
v_dpnail2.mdl,v_dprock.mdl,v_dprock2.mdl,v_dpshot. mdl und v_dpshot2.mdl
-then you install the Texturepack, files allow to overwrite


If a new version of the Darkplacesmod comes out,
-execute it only somewhere else there and names it around, for example, dpmod1
-then as on top described the files extinguish
-now you go to the dpmod/maps folder of Quake and copy b_batt0.bsp,b_batt1.bsp,b_bh10.bsp,
b_bh25.bsp,b_bh100.bsp,b_nail0.bsp,b_nail1.bsp,b_r ock0.bsp,b_rock1.bsp,b_shell0.bsp and b_shell1.bsp
in dpmod1/maps folder,overwrite the files.
-then you go to the dpmod/progs folder of Quake and copy a_rock4.mdl,a_rock8.mdl,a_shell1.mdl and a_shell2.mdl
in dpmod1/progs folder,overwrite the files.
-now you can rename dpmod1 in dpmod, then overwrite the dpmod in the Quake direcory,its ready.


Now you install the Texturepack
-simply give the folder of Quake


The Texturemod requires 3.34 GB free space on your computer.
The ultra texture its a pk3 file... overwrite??
Unread 10-15-2008, 01:35 AM   #10 (permalink)
Chthon
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Originally Posted by Headz View Post
I have a problem, when i play the DPMod the heath box (item) is not green like i play the normal darkplaces...
pk3 files in the dpmod folder take precedence over the id1 folder, and pk3 files within the same folder, the lower alphabetically ordered pk3 files take precedence over the higher alphabetically ordered files.

Hence...

Originally Posted by Baker
I can't say what will happen if you mix and match these with other .pk3 files.
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