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Unread 06-15-2009, 03:48 AM   #1 (permalink)
Rotfish
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Quake One



I'll just leave this here.
Unread 06-15-2009, 04:32 AM   #2 (permalink)
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Did you make that or is it an allusion to something I don't know?

If you made it, it looks great.
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Unread 06-15-2009, 10:37 AM   #3 (permalink)
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Made it myself. Just an idea I had to make some fake quake one art, as if they were going to remake the OG quake.
Unread 06-15-2009, 11:18 AM   #4 (permalink)
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Originally Posted by shamblerific View Post
Made it myself. Just an idea I had to make some fake quake one art, as if they were going to remake the OG quake.
A Quake graphical remake (with new age technology and possibly object physics) would instantly be a hit! I'd pay money for that.

I'd like to see...

-High-poly models
-Detailed but simple levels
-Better monster AI (running zombies, more large boss fights)
-Realistic effects, water ripples, breakable glass & location based damage for models.

That would be in MY Quake remake, along with that badass pic you made


Once I started playing Quake 1 I instantly started comparing other games that would come out afterward with Quake 1, sadly, noneo fthem ever managed to capture the simple, brutal, primal, bloodbath death frenzy that was Quake.

The more bullshit you addon to a game... the more bullshit you have to walk through.
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Unread 06-15-2009, 11:34 AM   #5 (permalink)
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Originally Posted by Phenom View Post
I'd pay money for that.
just hope that would not get ppl's in trouble... would the original ID1 developers not want some type of compensation for that ? I could be wrong... but a definite plus, as Phenom said.. all the extra details, and especially better AI.
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Unread 06-15-2009, 11:58 AM   #6 (permalink)
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Originally Posted by StatiC View Post
just hope that would not get ppl's in trouble... would the original ID1 developers not want some type of compensation for that ? I could be wrong... but a definite plus, as Phenom said.. all the extra details, and especially better AI.
From my understanding, Quake can be turned into a free version of Quake(obviously with a name change too) by replacing the models, textures and sounds. Baker's project named SynQ is proof of that transformation.
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Unread 06-15-2009, 05:15 PM   #7 (permalink)
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Originally Posted by Phenom View Post
From my understanding, Quake can be turned into a free version of Quake(obviously with a name change too) by replacing the models, textures and sounds. Baker's project named SynQ is proof of that transformation.
THATS GOOD NEWS ! let the enhancements begin !
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Unread 06-15-2009, 06:33 PM   #8 (permalink)
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Doom3world • View topic - QuakeRemix, Quake 1 Shadow - or not to shadow...

Someone started this in 2005 for the Doom3 engine (uh, why not Quake4?), not sure how far he got or if his media was ever released! Maybe we can ask him

Ah well here's another
http://www.doomwadstation.com/doom3tc/quakemod/

Last edited by R00k; 06-15-2009 at 07:01 PM..
Unread 06-15-2009, 08:51 PM   #9 (permalink)
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damn its a shame my pc can barely handle doom3 but.. i just tried that Shamblers Castle mod and boy does it look sweet!! playing it at 10 fps wasn't so great tho.. but maaaaan if only quake (the quake we all love so much) looked this good!
Unread 06-15-2009, 11:28 PM   #10 (permalink)
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erm

well we've already got the textures, the models (well some of them)
and Doom3's source is bound to come out soon, this year probably.

That leaves very little to recreate for a port.

That leaves AI...and uhm I'd say some modeling.

Of course i think ai and models would make for a much better quake experience in the Darkplaces engine too.

Some hunt your ass down bloodthirsty bastards for AI would be nice.
With models good enough that you can see the desire to kill in their face
YAY
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