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07-14-2006, 01:13 PM
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#1 (permalink)
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Shalrath
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New Quake 1 Single player episode
After 1.5 years of hard work, I bring to you the Orlmap series. This is a 6 map (7 if you find the secret map!) episode, entirely vanilla, of Quake single player. These maps have been modified to support Cooperative, deathmatch, and FvF. Please read the orlmap.txt inside the zip file for more info. After you have played them, write back and tell me how you felt about them, and if I should continue to make more.
http://files.filefront.com/orlmapszi.../fileinfo.html
Enjoy!
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07-14-2006, 01:18 PM
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#2 (permalink)
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Chthon
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woot! fresh meat!
Will try right now
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07-14-2006, 01:57 PM
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#3 (permalink)
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Deleted
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!! cool.. i'll download it ASAP!
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07-14-2006, 02:15 PM
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#4 (permalink)
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Deleted
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I have found a bug in the first level... When you go down or up the lifts, they have a tendency to bounce you in the air and inflict heavy damage upon you for some reason... This happens with the lifts in the caverns near the beginning of the level.
Otherwise, the level looks spectacular, so far I am loving it!
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07-14-2006, 02:16 PM
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#5 (permalink)
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Chthon
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Wow, ORL. Based on screenshots I've seen those look like some good maps.
Btw, and you may know this already, Spirit submitted your maps as news at Func_Msgboard (Spirit's usual good deeds) and I see them on PlanetQuake's page too. Nice job.
Func_Msgboard: http://www.celephais.net/board
Based on what I've read, I imagine those maps will be running on the FvF server, which will be very cool.
__________________
Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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07-14-2006, 02:22 PM
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#6 (permalink)
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Shalrath
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Yes, i am aware the the Func_Msgboard has posted news about it, I submitted it myself.
About the bug on the first level,I dont know what causes it, or why it happens. But what i think happens is that you get stuck in the elevator when its moving, and it somehow causes you much damage. This has not happened to me yet, but if it does happen, quickly jump, and it will stop.
But I'm liking all the positive feedback so far
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07-14-2006, 02:34 PM
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#7 (permalink)
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Chthon
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3rd: cemetery part was rather annoying because i ran back to the door after each button just to see it still closed. A counter would have been nice 
the later maps: very unbalanced health, nails (non explosives)
often stuck in small brushes, hard to fight properly :\
textures were obviously a problem sometimes.
overall: Thanks for ~1 hour of fun! The gameplay was rather nice (except for the ammo and health problems).
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07-14-2006, 04:36 PM
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#8 (permalink)
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Shalrath
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Originally Posted by Spirit
3rd: cemetery part was rather annoying because i ran back to the door after each button just to see it still closed. A counter would have been nice 
the later maps: very unbalanced health, nails (non explosives)
often stuck in small brushes, hard to fight properly :\
textures were obviously a problem sometimes.
overall: Thanks for ~1 hour of fun! The gameplay was rather nice (except for the ammo and health problems).
Well of course there is limited ammo and health on the last few levels. You didnt think I was gonna go easy on you, did ya? I probly should have mentioned earlier that these maps were designed for the hardcore Quake player. You have to use your wits on these maps in order to preserve your ammunition, and keep yourself alive.
And remember, these maps do have difficulty settings on them. You would know if you read the txt file included (Which I'm sure many of you didn't.)
And tell me, what problems did some textures have when playing? Its important I know this stuff so I can make better maps in the future.
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07-14-2006, 04:41 PM
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#9 (permalink)
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Chthon
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You were helpful in your readme:
If you use winquake or any other software engine, you will get many
grey voids throughout the levels cause of the massive detail. To avoid
this, type the following commands in your autoexec config:
r_maxedges 50000
r_maxsurfs 50000
Problem solved.
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07-15-2006, 01:59 AM
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#10 (permalink)
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Chthon
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Originally Posted by ORL
Well of course there is limited ammo and health on the last few levels. You didnt think I was gonna go easy on you, did ya? I probly should have mentioned earlier that these maps were designed for the hardcore Quake player. You have to use your wits on these maps in order to preserve your ammunition, and keep yourself alive.
And remember, these maps do have difficulty settings on them. You would know if you read the txt file included (Which I'm sure many of you didn't.)
And tell me, what problems did some textures have when playing? Its important I know this stuff so I can make better maps in the future.
I consider myself "hardcore Quake player" even though I would never use that term. I read the textfile of course. And I take difficulty settings for granted. I played on Normal (which is ok to be harder than 1996 of course). orlmap8 is much too hard.
Don't talk in such arrogant tone to me if you want any more constructive feedback.
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