xaGe: Problem was... that Nahuel included source code only in his upload
This kind of stuff is why I'm doing this...
I'm a single player only gamer and don't replay games. With exception for true classics like Quake once per decade
So I've got this obsession with assembling perfect build before I'll start, because if I'll miss something first time I won't experience it at all. Searching, checking various sites, downloading dozens of files, checking downloads, solving small issues with downloads, learning about engine features, figuring out files loading priority, than assembling final, feature complete, aesthetically consistent build. If you start this as complete newbie it will take few evenings.
I've spend too many hours in first few levels trying content, burned out and lost the will to actually play through the thing. I will at some point in the future, but my fun is already partially spoiled. With my pack one can jump right away in feature complete build or check, alternate content within half hour, being sure that he will get close to best possible experience.
bluntz: Keep in mind that I won't include some more crazy stuff that is fun for quake fanatics for novelty value alone, like... doomish, hellish red portals instead of iconic mysterious stars in my Cthulhu inspired Quake ? For my intended audience more conservative build is more appropriate... Also wouldn't call mission packs feature complete yet so I'm not touching them.
Small update: I've realized that QRP HUD graphics are included in item pack not in texture pack, so updated guide and renamed files to make it more convenient to manipulate them. Also added My-Key's explosive pack.