Announcement

Collapse
No announcement yet.

hellraid

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • hellraid

    came across this upcoming game while i was searching for hexen stuff
    the scenes and weapons remind me a lot of hexen, and thought it looked pretty cool
    [ame=http://www.youtube.com/watch?v=PGnzQlabIiA]Hellraid - Official Teaser Trailer with Gameplay - YouTube[/ame]





    think it looks very promising and like it will be a cool game i'd def be interested in playing

    Hellraid

    its supposed to be coming out in 2014 according to steam
    .
    are you curious about what all there is out there in terms of HD content for quake?
    > then make sure to check out my 'definitive' HD replacement content thread! <
    everything that is out there for quake and both mission-packs, compiled into one massive thread

  • #2
    Good find!
    It does look like it has promise! I'm liking the atmosphere!

    Comment


    • #3
      Hello,

      This game meets exactly my taste.
      Finest fantasy ambience with cool weapons in an amazing detailed world.

      Many of these kinds are available as mods for Doom3.
      But they all remember too much to Doom3 (because the monsters and model sets look similar)....
      This one is refreshing different !

      I like the different sized monsters the most.
      Pre-ordered it so to speak !



      If you do not want to wait until the release of Hellraid in 2014, but want to play another game of this type, you should follow this link

      It has also some of Hexen´s puzzle part and the spooky evil-fantasy ambience.
      (It even uses Heretic/Hexen styled health potions)

      Go for it....! It is a free mod !

      [ame=http://www.youtube.com/watch?v=betm5nCJy8Y]Grimm:Quest for the Gatherer's Key Final Release Trailer - YouTube[/ame]

      Comment


      • #4
        Looks awesome! Pc should be up to running it. Let's see how that goes when it hits!

        Comment


        • #5
          awesome looking mod seven!
          downloading it right now

          also will totally be pre-ordering hellraid as soon as it becomes available for pre-order,
          cuz it looks totally awesum <3
          .
          are you curious about what all there is out there in terms of HD content for quake?
          > then make sure to check out my 'definitive' HD replacement content thread! <
          everything that is out there for quake and both mission-packs, compiled into one massive thread

          Comment


          • #6
            Hello Seven
            Thanks for sharing the link. I too am downloading as I type!

            Comment


            • #7
              Hello Jeff,

              These are best looking health potions I have ever seen in a game !




              ... they give me a crazy idea for the SMC.



              ==================



              There is one more game which fits nicely into this topic here.
              You surely know it already. If not, be sure to look out for it...

              [ame=http://www.youtube.com/watch?v=CXzBwMW5pzw]Dark Messiah of Might and Magic Launch Trailer - YouTube[/ame]

              Comment


              • #8
                I have Might & Magic too and love it Seven!

                Anxious to see your idea!

                Comment


                • #9
                  Hello,

                  Maybe this fits into this thread as well.
                  Many of you probably know the abandoned Tenebrae engine.
                  There was a development which was based on the Tenebrae engine called "Industri".

                  It has then been renamed to "The Endarchy project".

                  It uses slightly modified D3 monsters, but the rest is quite unique. It has a mix of hell / catacombs / underground ambience.

                  Download page

                  Some impressions:



                  ==========================================


                  Another very interesting Hell / Fantasy themed mod / game is: Beneath hell´s sky by greentechb.

                  It has really moody maps with a lot of suprising good ideas.
                  Be sure to also play the addon "Graveyard".

                  Some impressions:



                  Best regards,
                  Seven

                  Comment


                  • #10
                    *Not tryin'a hijack this though*

                    while we're on the subject of peculiar doom3 mods

                    yea, endarchy was an awesome play havent seen the graveyard addon for BHS yet though, interesting going to grab that too

                    and beneath hells sky also a nice find totally

                    Heres another interesting doom 3 map/mod that brought some pretty interesting script concepts into play: Labyrinth (map is pretty freakin huge, and you'll definitely need to utilize your flares to keep yourself from getting lost, seriously it really is like a labyrinth which is awesome , many, many paths)

                    Get here: Labyrinth Map Download, Doom 3 Maps

                    (fprgot to make the random wall script work u gotta load the mod b4 u load the map yea) from readme: To play go to mods, and select labyrinth. The mod should load, then bring up the console with alt-ctrl-~ and type in map labyrinth

                    a guy even has a LP of this one pretty funny gamer i do say

                    (at about 7:20 into part 1, Hellknight Rejection, Lmao...)

                    [ame=http://www.youtube.com/watch?v=gB86XT2V-hI]Labyrinth part 1[/ame]

                    [ame=http://www.youtube.com/watch?v=gqYIhwJbmDA]Labyrinth part 2[/ame]

                    description:

                    In this level you have to explore the temple and the labyrinth underneath it to find a pda that will allow you to open up the portal to win the level. Enemies and weapons in the labyrinth are placed randomly, so be sure to explore it thoroughly to find powerups and stuff.

                    You have unlimited flares (press F to use them). You can return back to the surface at any time to heal yourself at the health machine and the first time you go back there will be ammo lying on some of the boxes. It was left there by the magical helpful gremlins who live in the temple and keep all the candles lit. There is no second level, so it will say map not found when you reach the end

                    Read the pda once you find it. It tells you where to go.

                    No quicksaving until you get to the final room. Unless you are a lameass who is scared of the dark!

                    You really might want to quicksave when you get to the final room. Go back for health and ammo.


                    --- CHANGES FOR THE MOD ---

                    Pistol does more damage, and I 'borrowed' the sound from the Doom 3 sound mod. Now it sounds like a small bomb going off
                    Shotgun is more accurate, only holds 6 shells, and reloads one at a time.
                    Assault Rifle has an attached flashlight, and also has a borrowed sound from the same mod.
                    Chaingun takes longer to spin up, and holds 200 ammo per reload.
                    Grenades now no longer explode on impact, but they do more damage and have a larger blast radius.
                    They have a really short fuse, but holding the button down longer will increase the fuse.
                    You can drop a 3 second grenade by pressing reload. (good for when you're being chased)
                    Plasma gun is the same.
                    Rockets do slightly more damage from direct hits.
                    BFG and chainsaw are the same.

                    Flares replace the flashlight key, but you can still scroll to the flashlight.

                    There are a few other minor changes in the mod.

                    Imps behave slightly different in their attack patterns.
                    Wraiths have a less flashy effect when they teleport.
                    Most guys take longer to burn away by about 5 seconds.
                    Bullets hitting walls have different particle effects.
                    You can type give weapon_electrogun into the console to get the super secret awesome electrogun. (haven't seen that one yet myself)


                    --- EDITING / USING OTHER MODS ---

                    The level doesn't require the mod to be played and the mod can be used to play other levels.
                    If you do want to use a different mod you'll probably want one with flares or something cause of how dark some parts of the level are.
                    To do this put labyrinth.pk4 into the doom/base directory. Then when you want to play it type in map labyrinth into the console like normal.
                    Doing this will temporarily overwrite a few files that are nomally used for doom. (such as the pda, i'm not sure what else, but it shouldn't cause any problems)

                    If you feel so inclined you can edit a few defines at the beginning of the level script file.
                    To do so first open up labyrinth.pk4 in winzip. (you might have to rename it to labyrinth.zip to do this) go into the maps directory and exract labyrinth.script
                    At the beginning of the file there are some definines that are used in the script. They are as follows.

                    #define MAJOR_BADDIE_CHANCE 5
                    #define MINOR_BADDIE_CHANCE 5
                    #define CREEPY_BADDIE_CHANCE 4
                    #define DEADMAN_CHANCE 3
                    #define MAX_LOOTITEMS 7
                    #define WALLREMOVE_CHANCE 2
                    #define ITEM_SPAWNLOCATIONS 35
                    #define FAKEWALL_AMOUNT 70

                    There are set locations in the map for where enemies are placed, where piles of loot are placed, and for which walls can be removed.
                    Major enemies have their own starting points which are seperate from the minor enemies starting points which are seperate from the creepy enemies(maze monsters) points.
                    When you first start the level the script is run and it cycles through all these points.
                    MAJOR_BADDIE_CHANCE is the chance that there will be a major enemy placed at a major monster starting point when it cycles through to one.
                    Setting MAJOR_BADDIE_CHANCE as 5 means that there is a one in five chance an enemy will be placed there.
                    If you want to play the level with the maximum amount of monsters just set the chances for the major, minor and creepy baddies to 1. That will put a guy at each point.
                    DEADMAN_CHANCE is the chance that there will be a dead marine at one of their points.
                    The number of items dropped there is a random number from 0 to MAX_LOOTITEMS.
                    The script for what kinds of items are dropped is somewhat complicated. Basically only one gun type will be dropped at most, and once it has been there is a tendency for ammo to be dropped for it.
                    So no matter how big of a number you put in for MAX_LOOTITEMS you will only get one gun at most. You can still change it to something fantastically stupid if you want though.
                    WALLREMOVE_CHANCE is the chance each fake wall has of being removed. Set as 2 there is a 50 / 50 chance for each removeable wall. You can use numbers like 1.5 in this if you want.
                    Don't edit ITEM_SPAWNLOCATIONS or FAKEWALL_AMOUNT. telling my script that there are 71 fake walls will crash the level since it won't be able to find the 71st wall.


                    I included all of the mechanics of the mod in this post because i find the random wall and fake wall chance scripts pretty interesting

                    so its like a maze thatll be different every time you restart the map

                    with monsters/items/pda to unlock exit, spawning in a different spot each time

                    never know exactly when and where to expect everything



                    edit: And of course, if you have not played Tested v7 yet... You simply MUST! some of the biggest/challenging/detailed maps in doom 3 i have ever seen, *need ressurection of evil for that one* but yea, they really pushed the engine with that one.. good ol' ID software games so much custom creativity allowed


                    Oh now i remember, It was "Kings Cemetary" right? yea that one had really great moody maps i agree seven

                    unless it was actually called graveyard, addon for BHS , i havent found that 1 yet, im going to check that out
                    Last edited by ArDaMaX; 12-13-2013, 08:58 AM.

                    Comment

                    Working...
                    X