Much like the ones you see in CS 1.6 or any other FPS that used this feature.
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Use sprites for zooming, scope zoom?
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Originally posted by Seven View PostCould you post a screenshot of what you want to achieve ?
I do not understand yet. I do not play CS 1.6 (what was that again ?)
https://www.youtube.com/watch?v=kOwPcmcOSNY
shambler, if you look the mods like navy seals, tactic quake etc.. do not uses sprites for zoom scope, uses modelsthe invasion has begun! hide your children, grab the guns, and pack sandwiches.
syluxman2803
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Hello Shambler234,
Thank you, now I understand.
Coincidentally I worked on a "interactive crosshair" some days ago.
You do not need a model or a sprite for a "zoom scope". You can simply use an additional crosshair texture.
I quickly made a possible one and coded a slowly zooming in and out "zoom scope" zooming-speed is adjustable.
You can bind a key for your "zoom scope" to be activated. In my example I used the "interactive crosshair" code to activate/start it. Just to get a quick result to show...
Notice the area around the zoom scope crosshair. It is not completely opaque, nor fully transparent, so you can still see what is happening around the zoomed view.
It works with 16:9 and 4:3 resolutions. You can edit the crosshair texture to your personal liking.
Best wishes,
Seven
[ame=http://www.youtube.com/watch?v=8wytp4Gc-uQ&list=UUbX7uVIXqMzBza0YmLJuMdw&feature=c4-overview]Quake zoom scope test - YouTube[/ame]
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Originally posted by Seven View PostHello Shambler234,
Thank you, now I understand.
Coincidentally I worked on a "interactive crosshair" some days ago.
You do not need a model or a sprite for a "zoom scope". You can simply use an additional crosshair texture.
I quickly made a possible one and coded a slowly zooming in and out "zoom scope" zooming-speed is adjustable.
You can bind a key for your "zoom scope" to be activated. In my example I used the "interactive crosshair" code to activate/start it. Just to get a quick result to show...
Notice the area around the zoom scope crosshair. It is not completely opaque, nor fully transparent, so you can still see what is happening around the zoomed view.
It works with 16:9 and 4:3 resolutions. You can edit the crosshair texture to your personal liking.
Best wishes,
Seven
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Will this be in the next SMC? Also, why is the jump sound in that video the Corvus laugh from Heretic?Last edited by Mirrorman95; 03-01-2014, 05:19 PM.
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Hello Mirrorman95,
Do not worry, this will not be part of it. It doesnt fit to Quake.
Maybe it would fit into Quake2 and newer because of their modern weapons, but not Quake1.
This was just playing around and expermenting with this topic, to see how it looks like.
Regarding the jump sound:
If you watch some of my older clips, you will see that I use this often
I do not know how to use a mic or edit video clips, so this is an easy way to somehow 'express emotions'.
I like Heretic and Hexen, and if you look closely, you will see that these games influenced the "small mod compilation" a little bit
And yes, I am a clown. With a lot of humor. And laughing is healthy, as I have heard... hehe.
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Originally posted by JDSTONER View Postcheck out utem666 for a fun mod with the rocket launcher it could be a fun add to your mod Shambler234
but it's basically two teams and it's kind of based on Command & Conquer.
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Originally posted by Shambler234 View PostI had an idea for a mod, which i might post later.
but it's basically two teams and it's kind of based on Command & Conquer.
Renegade X
https://www.youtube.com/watch?v=k-bLTYiaqqkLast edited by Sza; 03-05-2014, 03:01 PM.
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Well it would be loosely based on C&C, sadly I've only played C&C:Ra.
Sadly i don't know if i have too much coding skill, but the rules would be you'd have to destroy the other teams base and other parts of the base like the barracks and war factory.
This mod actually reminds me of a doom mod i remember playing once.
Totally off topic But isn't the original release as freeware by EA?
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Hey Seven, in that zoom scope video you made, are you using the darkplaces zoom feature, or is that coded in somehow? I'm hoping to find a way of doing this without relying on advanced engine conveniences. Thanks.
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