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Use sprites for zooming, scope zoom?

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  • Use sprites for zooming, scope zoom?

    Much like the ones you see in CS 1.6 or any other FPS that used this feature.
    I am like a stray dog, lost in between what I do and what I should do.
    But sometimes, all you need is Imagination.


  • #2
    Could you post a screenshot of what you want to achieve ?
    I do not understand yet. I do not play CS 1.6 (what was that again ?)

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    • #3
      Originally posted by Seven View Post
      Could you post a screenshot of what you want to achieve ?
      I do not understand yet. I do not play CS 1.6 (what was that again ?)
      cs 1.6 (aka counter strike 1.6) is a very popular mod of half life created by Gooseman (minh le ) . The original gooseman mod was a quake mod called "Navy Seals"
      https://www.youtube.com/watch?v=kOwPcmcOSNY



      shambler, if you look the mods like navy seals, tactic quake etc.. do not uses sprites for zoom scope, uses models
      the invasion has begun! hide your children, grab the guns, and pack sandwiches.

      syluxman2803

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      • #4


        @Seven this is what i meant.


        @nahuel thanks for the info, was really hoping that would be supported.
        I am like a stray dog, lost in between what I do and what I should do.
        But sometimes, all you need is Imagination.

        Comment


        • #5
          @Shambler234
          the troll 2 guy from your avatar looks like a young john carmack
          the invasion has begun! hide your children, grab the guns, and pack sandwiches.

          syluxman2803

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          • #6
            Hello Shambler234,

            Thank you, now I understand.

            Coincidentally I worked on a "interactive crosshair" some days ago.
            You do not need a model or a sprite for a "zoom scope". You can simply use an additional crosshair texture.

            I quickly made a possible one and coded a slowly zooming in and out "zoom scope" zooming-speed is adjustable.
            You can bind a key for your "zoom scope" to be activated. In my example I used the "interactive crosshair" code to activate/start it. Just to get a quick result to show...

            Notice the area around the zoom scope crosshair. It is not completely opaque, nor fully transparent, so you can still see what is happening around the zoomed view.

            It works with 16:9 and 4:3 resolutions. You can edit the crosshair texture to your personal liking.

            Best wishes,
            Seven

            [ame=http://www.youtube.com/watch?v=8wytp4Gc-uQ&list=UUbX7uVIXqMzBza0YmLJuMdw&feature=c4-overview]Quake zoom scope test - YouTube[/ame]

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            • #7
              Originally posted by Seven View Post
              Hello Shambler234,

              Thank you, now I understand.

              Coincidentally I worked on a "interactive crosshair" some days ago.
              You do not need a model or a sprite for a "zoom scope". You can simply use an additional crosshair texture.

              I quickly made a possible one and coded a slowly zooming in and out "zoom scope" zooming-speed is adjustable.
              You can bind a key for your "zoom scope" to be activated. In my example I used the "interactive crosshair" code to activate/start it. Just to get a quick result to show...

              Notice the area around the zoom scope crosshair. It is not completely opaque, nor fully transparent, so you can still see what is happening around the zoomed view.

              It works with 16:9 and 4:3 resolutions. You can edit the crosshair texture to your personal liking.

              Best wishes,
              Seven
              Thanks
              I am like a stray dog, lost in between what I do and what I should do.
              But sometimes, all you need is Imagination.

              Comment


              • #8
                Will this be in the next SMC? Also, why is the jump sound in that video the Corvus laugh from Heretic?
                Last edited by Mirrorman95; 03-01-2014, 05:19 PM.

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                • #9
                  Hello Mirrorman95,

                  Do not worry, this will not be part of it. It doesnt fit to Quake.
                  Maybe it would fit into Quake2 and newer because of their modern weapons, but not Quake1.
                  This was just playing around and expermenting with this topic, to see how it looks like.

                  Regarding the jump sound:
                  If you watch some of my older clips, you will see that I use this often
                  I do not know how to use a mic or edit video clips, so this is an easy way to somehow 'express emotions'.
                  I like Heretic and Hexen, and if you look closely, you will see that these games influenced the "small mod compilation" a little bit
                  And yes, I am a clown. With a lot of humor. And laughing is healthy, as I have heard... hehe.

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                  • #10
                    This thread made me install Counter Strike 1.6 and CS:S again xD
                    twitch
                    wew lad

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                    • #11
                      check out utem666 for a fun mod with the rocket launcher it could be a fun add to your mod Shambler234

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                      • #12
                        Originally posted by JDSTONER View Post
                        check out utem666 for a fun mod with the rocket launcher it could be a fun add to your mod Shambler234
                        I had an idea for a mod, which i might post later.
                        but it's basically two teams and it's kind of based on Command & Conquer.
                        I am like a stray dog, lost in between what I do and what I should do.
                        But sometimes, all you need is Imagination.

                        Comment


                        • #13
                          Originally posted by Shambler234 View Post
                          I had an idea for a mod, which i might post later.
                          but it's basically two teams and it's kind of based on Command & Conquer.
                          So you want to do a mod? Interesting. You mean something like this here? Have you enough skills? :p BTW: I have played the original C&C renegade too. This here is the new version.

                          Renegade X

                          https://www.youtube.com/watch?v=k-bLTYiaqqk
                          Last edited by Sza; 03-05-2014, 03:01 PM.

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                          • #14
                            Well it would be loosely based on C&C, sadly I've only played C&C:Ra.

                            Sadly i don't know if i have too much coding skill, but the rules would be you'd have to destroy the other teams base and other parts of the base like the barracks and war factory.

                            This mod actually reminds me of a doom mod i remember playing once.
                            Totally off topic But isn't the original release as freeware by EA?
                            I am like a stray dog, lost in between what I do and what I should do.
                            But sometimes, all you need is Imagination.

                            Comment


                            • #15
                              Hey Seven, in that zoom scope video you made, are you using the darkplaces zoom feature, or is that coded in somehow? I'm hoping to find a way of doing this without relying on advanced engine conveniences. Thanks.
                              'Replacement Player Models' Project

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