So after figuring out that i can activate bump maps in game render plus bake them as normals with the normal bake I've decided to add a specular map to the textures, here's what I've got so far.
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Huh, you may be right but I've also enabled color and hardness in specular and it seemed to have toned the lighting down also I've just noticed that the specular seems to be darker, wouldn't that mean it would reflect less light
Look at my preview.
UPDATE:
Nevermind, figured out it was the image.
Looks like I'll have to experiment with the textures for a little longer.Last edited by Shambler234; 02-05-2015, 07:31 PM.
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