I'm attempting to make maps again after a near 20-year break. I'm a little rusty, to say the least. Fortunately the community is still alive and quite a few tools survive and some are even actively maintained. Enough that I could light and texture a few brushes and run around inside. What I am missing are entity definitions, specifically for Team Fortress and Mega TF. I can extract them from existing maps, but I don't know all of their properties or the full range of their values. Perhaps one of you might have this information tucked away in somewhere? Thanks.
ETA:
Valve still publishes TFC fgd files for Worldcraft. It seems that TFC mostly uses the same ent flags and properties that TF did. It's not a perfect solution, but it's better than trial and error from a disjointed list of entities pulled from old maps. I'm still looking for teh Quake TF and MTF ent defs if anyone has them. I'll like the fgd at the bottom in case anyone else is also looking for them.
TFC fgd for WC
ETA:
Valve still publishes TFC fgd files for Worldcraft. It seems that TFC mostly uses the same ent flags and properties that TF did. It's not a perfect solution, but it's better than trial and error from a disjointed list of entities pulled from old maps. I'm still looking for teh Quake TF and MTF ent defs if anyone has them. I'll like the fgd at the bottom in case anyone else is also looking for them.
TFC fgd for WC
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