hi there, newbie here!
i'm having some difficulties putting custom object into Quake. i made a static mesh in Blender and exported in .mdl. next i renamed it to armor.mdl and put it into mymod/progs - just to see how it looks. problem is that it's not showing up neither in the editor, nor in the game. can somebody help, plz? thanks in advance.
EDIT:
realised it was too small to see. incrementing the size made it visible, but now the model is all black. also importing the .mdl back into Blender the textures are missing, idk why. any ideas?
i'm having some difficulties putting custom object into Quake. i made a static mesh in Blender and exported in .mdl. next i renamed it to armor.mdl and put it into mymod/progs - just to see how it looks. problem is that it's not showing up neither in the editor, nor in the game. can somebody help, plz? thanks in advance.
EDIT:
realised it was too small to see. incrementing the size made it visible, but now the model is all black. also importing the .mdl back into Blender the textures are missing, idk why. any ideas?
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