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  • WorldCraft help

    I'm new in map building (finally got to it), so, is there a good tutorial for WorldCraft editor? The original one not too enlightening for me...
    P.S. Stuck in the "func_plat" moment (rad and tried this moment several times), cannot create...simple lift

  • #2
    Worldcraft Tutorial - Complex Entities

    pretty simple instructions

    draw a brush, make it a func_plat
    put the brush at the top of it's movement range
    set height to the amount of quake units your plat is from the ground

    that's it.

    height, of course, can be found in the entity inspector.

    Radiant is nicer and more customizable than worldcraft.
    Last edited by MadGypsy; 04-23-2015, 01:05 PM.
    http://www.nextgenquake.com

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    • #3
      Yep, i got it few days ago) The main problem is that the plat stays frozen as it's just another brush without any "func" script.
      Height of the amount of quake units? It means grid units, as far as i understand. Than how? I got 9 from floor to plat, so, 9 or -9?

      And that moment - i must use ONE func_plat with height set or TWO? (seems like one, but, in spite of it, no effect)...

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      • #4
        You might fare better with Jackhammer. I believe its a port from the Worldcraft src code for Win platforms and seems more geared toward Quake 1 maps. All your wads are in one spot and theres a fancy texture manipulator plus some other neat stuff. I have a copy on my site:

        http://www.tekbotctf.com/jackhammer_alpha_win32.exe

        I also changed the build utilities to Tyrs utilities as I heard they are better than what comes with it. Think I got those from here:

        utils

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        • #5
          9?

          lol the player can jump higher than that (no, for real)

          You mean 9*gridSize

          For instance you may have your grid set to 32 units and if you have your plat 9 of those "boxes" from the floor then you need to set the height to 288 (9*gridSize).

          However, I believe that isn't exactly correct. If I remember properly brushes are oriented from the top. So, the real math would be (9*gridSize)-platHeight. Actually that's the formula even if the brush is oriented from the bottom.
          Last edited by MadGypsy; 04-23-2015, 05:53 PM.
          http://www.nextgenquake.com

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          • #6
            in the editor, place your plat in the raised position.
            set the height field to be the total displacement (that is, if the bottom of the plat is to sit on the ground in the lower position, set it to (top-bottom)-brushheight.
            note that these values are all in qu. as MG pointed out, you will need to figure out those values based upon your grid size, or there might be some display somewhere that shows the exact coords the cursor is at or something.
            the rest should just be some basic maths.

            or you can just leave the height blank and make your plat brush nice and tall and the qc will use that for the displacement instead (minus 8 ).

            its actually quite common to use doors instead of plats. create a door that opens downwards, with two buttons to 'open' it. this is how 'plats' that start in the raised position are often done on id maps.
            Last edited by Spike; 04-23-2015, 11:09 PM.
            Some Game Thing

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            • #7
              @spike

              Oh right... I forgot this is not an offset system, it is a literal one. Good catch on the top-bottom.
              http://www.nextgenquake.com

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              • #8
                Heeeey, after 5 or 6 days, I finally got it! Here, guys, my first map for Quake!

                P.S. It's pretty simple, but my plans are big as my life) I learned lifts and other triggers by now, so, further projects may be good WorldCraft 4eva!

                RO by Priest777

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                • #9
                  Originally posted by Priest777 View Post
                  Heeeey, after 5 or 6 days, I finally got it! Here, guys, my first map for Quake!

                  P.S. It's pretty simple, but my plans are big as my life) I learned lifts and other triggers by now, so, further projects may be good WorldCraft 4eva!

                  RO by Priest777
                  Heh, once you start mapping, the ideas flow and flow and its the most exciting thing in the world.
                  Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                  So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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