What are the major differences between quakeworld and netquake? I understand that the physics are a little different, which I presume is due to prediction code. Surely quakeworld is a superior protocol that has much better networking code.
If quakeworld is technically superior, then I'd prefer to build my next game/mod on that. Has anyone stitched quakeworld and netquake code together so that the singleplayer experience is in quakeworld? If not, I'll do it later today.
Why does nexuiz classic and xonotic both use netquake if quakeworld is presumably superior? Can darkplaces simulate quakeworld prediction by simply typing cl_movement 1?
Thanks for reading my questions.
If quakeworld is technically superior, then I'd prefer to build my next game/mod on that. Has anyone stitched quakeworld and netquake code together so that the singleplayer experience is in quakeworld? If not, I'll do it later today.
Why does nexuiz classic and xonotic both use netquake if quakeworld is presumably superior? Can darkplaces simulate quakeworld prediction by simply typing cl_movement 1?
Thanks for reading my questions.
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