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QRack + NQ [help]

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  • QRack + NQ [help]

    Hi! I have some doubts about basic things about the NQ itself and the QRack also ...

    1- The NQ demos are always in .dem format, right? How do you watch these demos in first person(in the player's view)? t is possible to change we have recorded in the third person, like that famous "Reptile vs Romero" in DM4?

    2- When I see people using powerups in the QRack, I always have a white aura, regardless of whether they have quad or invul, and this hinders me quickly realize what kind of powerups they have. And it's valid for anyone, either teammate or enemy. How to repair it?

    3- I saw the original pak0 a file called "progs.dat". But there is also a folder called "progs" and there has all the model files (.mdl) of the various items, players, weapons and enemies. So what would this .dat extension and what it contains? Is something similar to "gamex86.dll" from Q2 or "cgame.qmv" from Q3? Are essential files of the game/mod?

    4- I realized that it is impossible to create maplist in NQ. Is there any way to manipulate a map rotation for a simple deathmatch in NQ? Or some kind of a script in CFGs?

    5- To how many kilobytes is recommended a single CFG without this causes problems with any NQ clients?

    6- I liked the brightskins that QRack has. It can have these SAME skins for other customers as Darkplaces or Proquake? And whye they disappear when an enemy becomes a corpse on the floor?

    7 - The QRrack and Proquake, I can edit a server list in a particular file? Or would be done in a CFG?

    8- What the Heck my NQ can't to use impulse 12(weap prev)? I'm sure that I have the Q1 updated and full, when I use winquake its says v1.09. Then what? Why my impulse 12 don't work?

    9- What error is this "Cbuf addText: overflow"???

    Well... its all. Thanks in advance, dudes!
    Last edited by Lejionator; 12-23-2015, 03:09 PM.

  • #2
    Originally posted by Lejionator View Post
    Hi! I have some doubts about basic things about the NQ itself and the QRack also ...

    1- The NQ demos are always in .dem format, right? How do you watch these demos in first person(in the player's view)? t is possible to change we have recorded in the third person, like that famous "Reptile vs Romero" in DM4?
    You can only playback the pov recorded in, though Qrack does have chase_active and freelook/move for demos. Maybe it's something I can add in the future.

    Originally posted by Lejionator View Post
    2- When I see people using powerups in the QRack, I always have a white aura, regardless of whether they have quad or invul, and this hinders me quickly realize what kind of powerups they have. And it's valid for anyone, either teammate or enemy. How to repair it?
    gl_powerupshells 0, mods that support EF_RED and EF_BLUE etc will color the lights/shells of players.

    Originally posted by Lejionator View Post
    3- I saw the original pak0 a file called "progs.dat". But there is also a folder called "progs" and there has all the model files (.mdl) of the various items, players, weapons and enemies. So what would this .dat extension and what it contains? Is something similar to "gamex86.dll" from Q2 or "cgame.qmv" from Q3? Are essential files of the game/mod?
    Yes, original Quake file structure has all alias models in a folder called PROGS, the progs.dat is the actual gamecode.

    Originally posted by Lejionator View Post
    4- I realized that it is impossible to create maplist in NQ. Is there any way to manipulate a map rotation for a simple deathmatch in NQ? Or some kind of a script in CFGs?
    if you type changelevel with no parameter it will load a random map for you.
    you could easily write a function in quakeC to change maps in order as you wish too.
    Originally posted by Lejionator View Post
    5- To how many kilobytes is recommended a single CFG without this causes problems with any NQ clients?
    not sure exactly maybe 64kb...
    Originally posted by Lejionator View Post
    6- I liked the brightskins that QRack has. It can have these SAME skins for other customers as Darkplaces or Proquake? And whye they disappear when an enemy becomes a corpse on the floor?
    gl_colordeadbodies 1

    Originally posted by Lejionator View Post
    7 - The QRrack and Proquake, I can edit a server list in a particular file? Or would be done in a CFG?
    ya a favorites would be added but, theres not too many servers; qrack just lists them by population of active players playing...
    Originally posted by Lejionator View Post
    8- What the Heck my NQ can't to use impulse 12(weap prev)? I'm sure that I have the Q1 updated and full, when I use winquake its says v1.09. Then what? Why my impulse 12 don't work?
    it has to be coded in the progs.dat

    Originally posted by Lejionator View Post
    9- What error is this "Cbuf addText: overflow"???
    add -zone 1024 to the command line, or break up your cofig files into smaller ones. Could be alias commands with too much length too.


    __________________________________________________ _____________
    post #5550 @4:20 on Christmas, nice!
    Last edited by R00k; 12-25-2015, 03:27 PM.
    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

    Comment


    • #3
      Originally posted by R00k View Post
      You can only playback the pov recorded in, though Qrack does have chase_active and freelook/move for demos. Maybe it's something I can add in the future.
      Now I understand. You can only see a demo first person if the demo was well recorded. But if u mdmeo was recorded in the third person (chasecam), so that's how I'll have to watch.

      If you really plan to something that you can see demos that were recorded in chasecam mode to be seen in first person, through commands, that would be fascinating!


      Originally posted by R00k View Post
      gl_powerupshells 0, mods that support EF_RED and EF_BLUE etc will color the lights/shells of players.
      Does ClanRing and CRCTF does not have this support and EF_RED EF_BLUE thing? Because even using the command gl_powerupshells 1, I can not see anything colorful aura, only white auras, regardless of powerup that the player is using. Its boring.

      Originally posted by R00k View Post
      if you type changelevel with no parameter it will load a random map for you.
      you could easily write a function in quakeC to change maps in order as you wish too.
      TELL ME MORE ABOUT IT, PLZZZZ!! I WANT LEARN IT! I NEED TO MAKE A GOOD MAPLIST!

      Originally posted by R00k View Post
      ya a favorites would be added but, theres not too many servers; qrack just lists them by population of active players playing...
      Where it is and what the QRack's file name to look for and store active servers in the world? It's something manageable?

      Originally posted by R00k View Post
      it has to be coded in the progs.dat
      So I can understand that this "impulse 12" is not available for normal q1, just a few mods, right? Because if I change the original "progs.dat" of my q1, this would not be a kind of cheat? I will be kicked from the servers?

      Help me, I need to learn all about Q1!

      Comment


      • #4
        modifying your local progs.dat only effects your singleplayer game, or if you hosted a server. you as a client connecting to another server would use their gamecode etc.
        www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

        Comment


        • #5
          wainting for more aswers!

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