Oh. Sweet. Jesus.
This game will kick you in the balls while repeatedly beating you in the face with a baseball bat. You feel every shot, every movement, every kill. The enemies are redesigned well, and the weapons are fun to use. If I were to put it on the list of top three Doom games, it'd be:
1. Doom II: Hell on Earth
2. Doom (2016, or Doom IV)
3. The Ultimate Doom
...at least, singleplayer is. id should have just done the multiplayer themselves, but instead they gave it to Certain Affinity, devs of COD and Halo's multiplayer (that explains a lot).
I'd say the game as a whole breaks down like this:
Also, there's Dopefish. Seriously, go look, he's there.
| SINGLEPLAYER |
Pros:
Cons:
| MULTIPLAYER |
Total Biscuit breaks this down better than I could, so go watch him.
The whole package? It's a mixed bag, but the pre-order is definitely NOT a gamble if you're in it for the campaign (but DOOM never really was about multiplayer, was it?). You don't have to buy it, but it's highly recommended.
This game will kick you in the balls while repeatedly beating you in the face with a baseball bat. You feel every shot, every movement, every kill. The enemies are redesigned well, and the weapons are fun to use. If I were to put it on the list of top three Doom games, it'd be:
1. Doom II: Hell on Earth
2. Doom (2016, or Doom IV)
3. The Ultimate Doom
...at least, singleplayer is. id should have just done the multiplayer themselves, but instead they gave it to Certain Affinity, devs of COD and Halo's multiplayer (that explains a lot).
I'd say the game as a whole breaks down like this:
Also, there's Dopefish. Seriously, go look, he's there.
| SINGLEPLAYER |
Pros:
- The movement is well paced. It's not too fast or too slow, which makes playing a lot more fluent.
- Everything moves at a certain speed. It's almost rythmic how you kill baddos, attack patterns and such are really well designed. 10/10 would shoot again (It's like Skyrim with guns).
- THAT SOUNDTRACK. It hits you harder than a brick being launched out of a cannon directly into your eardrums, fitting perfectly with the demonic, gritty atmosphere the game takes place in.
- The game has humor, but it's not satire. I won't spoil anything here, but I chuckled a few times.
- The pace at which you get items is controlled and natural. One of my biggest complaints about the original DOOM (and something that DOOM II perfected) was it's tendency to give you everything right away. It felt like you were getting something new each level, rendering your last item useless until you needed ammo. In DOOM (2016), you're stuck with a few weapons for a while, and (minus the pistol) you'll have to use a lot of them for certain situations depending on how much ammo you have. It's engaging and forces the player to be more resourceful.
- You want to know what the hell is going on. DOOM was never really a franchise for story, but in DOOM (2016) you want to know what's going on at Mars, mainly becasue the game doesn't dump the story out like yesterday's burrito. You're given it in tidbits, so you aren't stopping for cutscenes every few minutes.
- It's old DOOM and new DOOM rolled together in one big mish-mash. It takes modern game mechanics, morphs them, and mashes it with the old DOOM formula to make the two work like clockwork.
Cons:
- Some of the earlier enemies aren't that diverse. The Imps (which, by the way, are the bane of my existence) are cool, but a lot of other enemies seem a little meh. This, however, changes later in the game, where we see some familiar faces...
| MULTIPLAYER |
Total Biscuit breaks this down better than I could, so go watch him.
The whole package? It's a mixed bag, but the pre-order is definitely NOT a gamble if you're in it for the campaign (but DOOM never really was about multiplayer, was it?). You don't have to buy it, but it's highly recommended.
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