This is my 8-bit color software rendering engine.
Support for the QRP textures is still being worked on. Right now my focus is on the BSP renderer, so it will take a long time for things like the HUD and monsters to be improved.
Skyboxes.
Sky horizon fading.
The demo map I've shown at QExpo.
Molten texture mapping.
Procedural particles.
Soft-depth sprites.
Emitter shading, which renders the original 3D flame models in a different way. Still needs a lot of work.
Support for the QRP textures is still being worked on. Right now my focus is on the BSP renderer, so it will take a long time for things like the HUD and monsters to be improved.
Skyboxes.
Sky horizon fading.
The demo map I've shown at QExpo.
Molten texture mapping.
Procedural particles.
Soft-depth sprites.
Emitter shading, which renders the original 3D flame models in a different way. Still needs a lot of work.
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