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  • Retexturing in Real-Time

    Last one of these:

    [ame]http://www.youtube.com/watch?v=cV6wzA1Ld8E[/ame]

    [ame]http://www.youtube.com/watch?v=_QplswG5umo[/ame]

    You can copy and paste textures into the current map doing CTRL-C (copy) and CTRL-V (paste). You can copy from say an image editor into the map, and the reverse.

    You can also specify replacement content model + texture folders and switch.

    Type "hdfolder hires" and it would use c:\quake\hires for model/texture replacement. If you want to switch to a different set, typing "hdfolder qrp" would switch to that folder instead. hdfolder "" sets it to nothing.
    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

  • #2
    Add ... what is probably the final beta testing version is available at:

    Func_Msgboard: Fitzquake Mark V (post #1376)

    That post has a huge list of features added in the latest version. The engine itself has been in beta for a couple of years, for lack of time to complete it.
    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

    Comment


    • #3
      Yet another awesome feature.

      Semi-unrelated question... I am 100% ignorant of how versioning works - when you say the engine is in beta due to a lack of time to complete it, what does that mean?

      Actually, let me ask this a better way. What thing needs to happen to the engine for it to no longer be beta? I was under the impression that testing stuff is what brings it out of beta and that testing is done by numerous people. If I take your sentences at face value it would imply you could just sit down and unbeta the engine.... how so?

      *this is a serious question - ie I'm not trying to trip you up on semantics or anything. I am honestly curious. I'm smart enough to know I may be taking you too literal but, too dumb to be positive . If there really is some formula or something for moving your code out of beta... that's totally something I would want to know.
      Last edited by MadGypsy; 11-16-2016, 08:38 AM.
      http://www.nextgenquake.com

      Comment


      • #4
        Beta is a version that may contain issues yet undiscovered or is still known to have smaller issues or unresolved issues in certain situations.
        Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

        So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

        Comment


        • #5
          Quake -Gmod anyone?

          Next it'll bee in-game item/monster placing.. Then we just gotta figure out how to save the creations to a server database(or locally) so people could connect, create and play!

          Awesome!
          QuakeOne.com
          Quake One Resurrection

          QuakeOne.com/qrack
          Great Quake engine

          Qrack 1.60.1 Ubuntu Guide
          Get Qrack 1.60.1 running in Ubuntu!

          Comment


          • #6
            Originally posted by Phenom View Post
            Quake -Gmod anyone?

            Next it'll bee in-game item/monster placing..
            I'm somewhat surprised no one ever made anything like that. It would have been the most popular thing ever.

            Especially if you could make 2 teams of monsters fight each other to the death
            Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

            So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

            Comment


            • #7
              Originally posted by Baker View Post
              I'm somewhat surprised no one ever made anything like that. It would have been the most popular thing ever.

              Especially if you could make 2 teams of monsters fight each other to the death
              I'm thinking CTF Advanced where instead of mere brain bashing back and forth you could have dynamic base defense that would need repairs when damages, placable barricades, destructible environments and basically... "Quake Minecraft".

              Something tells me Baker is about to become a billionaire!
              QuakeOne.com
              Quake One Resurrection

              QuakeOne.com/qrack
              Great Quake engine

              Qrack 1.60.1 Ubuntu Guide
              Get Qrack 1.60.1 running in Ubuntu!

              Comment


              • #8
                Originally posted by Phenom View Post
                Something tells me Baker is about to become a billionaire!
                With a free engine?...
                ♪ I'm skiiiiiiinnin' in the pain, just skiiiiiiinnin' in the pain ♪
                ♪ What a glorious feelin' I'm haaaaaaappy again ♪

                Comment


                • #9
                  Originally posted by bfg666 View Post
                  With a free engine?...
                  I've seen stranger.
                  -----

                  Really though, this is amazing what's going on in these videos and if there's more info to be shared I've love to see it!

                  Think about a WYSIWYG live editor for Quake like Mario Maker, Sure we have map editors that allow you to build maps and set them in stone but what if we could build maps then seamlessly go in and change them on the fly?

                  Mario Maker is based off a roughly 30 year old game (Super Mario) and has had nearly everything built-in from it's 2d predecessors.

                  Quake 1 is a roughly 20 year old game and has had nearly everything built-in from it's 3d predecessors.

                  I'm tired of new clones of games coming out, I'd like to see Quake go back to it's brutally raw roots very similar to what Doom 4 did. Unfortunately the Doom games only had 1 off game (Doom3) where as Quake only had 1 original game (Quake) but we're dealing with Slipgates here where there can be different dimensions, who's to say the Strogg aren't just from another dimension who came to Earth to ruin id Software's original baby (Quake). I say we pick up the pieces that's QUAKE and as a community start a project section that deals specifically with a true Quake remake, or are we waiting to see if id software will do this for us?

                  There's enough resources and talent alone right here in these forums to do this, then there's the outside help that would get interested from other game development groups.

                  I think the issue here isn't that Quake is dead but Quake never continued. EVEN THOUGH Quake 1 was left on an empty note... Lets not forget Quake isn't just the name of the game, Quake was the ultimate enemy in Quake 1 which we should be working towards building the game, I don't suggest we make "Quake 2:Now we kill Quake!" but a continuation of the story as the Quake Ranger goes through the mythos and defeats all the various titans in the realm leading up to final fights with Chthulu and then ultimately Quake him/her/it self.

                  We need project leads, managers, artist, programmers to feel like they're really contributing to a cause, because that's what every person here is when they create something for Quake, lets give them a REAL place to showcase the Quake 1 Resurrection!

                  I messaged Solecord and a while back on having an actual development section instead of a "hey look what I made" section and I remember him saying it sounded good but nothing ever came of it.

                  I'd like to stop seeing additions I can pick and choose from and start seeing a solid push forward here. Yes there is a very slow push but everyone's pushing their own boulder uphill here.

                  We are Quake 1's roots now people. US.
                  Last edited by Phenom; 11-20-2016, 10:53 PM.
                  QuakeOne.com
                  Quake One Resurrection

                  QuakeOne.com/qrack
                  Great Quake engine

                  Qrack 1.60.1 Ubuntu Guide
                  Get Qrack 1.60.1 running in Ubuntu!

                  Comment


                  • #10
                    Phenom calls for revolution. I say... why the hell not?

                    YOU'RE GONNA CARRY THAT WEIGHT...

                    Comment


                    • #11
                      Originally posted by DeathMaster View Post
                      Phenom calls for revolution. I say... why the hell not?
                      There's to many tools available today in 2016 for why we haven't seen this done yet, possibly in another engine, sure it won't be "Quake" it doesn't have to be. It has to be true to what Quake started though.

                      I've seen a fraction of Quake remade in the Unreal engine, (Doesn't look bad AT ALL), there's tools like Unity hell even DarkBasic which are all FREE game related APIs or frameworks that allow visual drag'n'drop creation of games, no coding required, just focus and dedication. Not to say that a remake shouldn't have it's own customized code but it's to put into prospective how easy the stuff has become that A LOT of Quake modders/mappers are doing the hard way still.
                      QuakeOne.com
                      Quake One Resurrection

                      QuakeOne.com/qrack
                      Great Quake engine

                      Qrack 1.60.1 Ubuntu Guide
                      Get Qrack 1.60.1 running in Ubuntu!

                      Comment


                      • #12
                        Originally posted by Phenom View Post
                        Quake -Gmod anyone?

                        Next it'll bee in-game item/monster placing.. Then we just gotta figure out how to save the creations to a server database(or locally) so people could connect, create and play!

                        Awesome!

                        Originally posted by Baker View Post
                        I'm somewhat surprised no one ever made anything like that. It would have been the most popular thing ever.

                        Especially if you could make 2 teams of monsters fight each other to the death
                        I seem to recall that the DeathMatch Plus mod has an admin option to place entities (weapons / ammo / powerups) in a level in game. I wonder if that code might be useful to do what you need with monsters?

                        Kind regards

                        Monty
                        Last edited by Mr.Burns; 11-21-2016, 12:17 PM.
                        Mr.Burns
                        "Helping to keep this community friendly, helpful, and clean of spammers since 2006"
                        WWW: Quake Terminus , QuakeVoid You Tube: QuakeVoid
                        Servers: Quake.shmack.net, damage.servequake.com

                        News: JCR's excellent ctsj_jcr map is being ported to OOT

                        Comment


                        • #13
                          Originally posted by Mr.Burns View Post
                          I wonder if that code might be useful to do what you need with monsters?
                          Uh? I'm not making a mod with monsters or any mod at all.
                          Last edited by Baker; 11-21-2016, 02:24 AM.
                          Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                          So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                          Comment


                          • #14
                            I appreciate that. Unfortunately the forum only posted your reply and not Phenom's original comment and your reply about in game monster placing. My humble suggestion was aimed providing an example of how in game on the fly placement has already been done in case it may of been of use.

                            Kind regards

                            Monty
                            Mr.Burns
                            "Helping to keep this community friendly, helpful, and clean of spammers since 2006"
                            WWW: Quake Terminus , QuakeVoid You Tube: QuakeVoid
                            Servers: Quake.shmack.net, damage.servequake.com

                            News: JCR's excellent ctsj_jcr map is being ported to OOT

                            Comment


                            • #15
                              Originally posted by Mr.Burns View Post
                              I appreciate that. Unfortunately the forum only posted your reply and not Phenom's original comment and your reply about in game monster placing. My humble suggestion was aimed providing an example of how in game on the fly placement has already been done in case it may of been of use.

                              Kind regards

                              Monty
                              I hear ya, Mr. Burns
                              Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                              So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                              Comment

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