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Zeus not error "GL_LoadTexture: cache mismatch"

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  • Zeus not error "GL_LoadTexture: cache mismatch"

    Hi!

    Subject line: Zeus bot error

    So I downloaded Zeus Bot and all relevent files, put them in the appropriate places.

    The game crashes outright when I try to run classic quake

    In GL Quake, everything seems fine until I try to start a single player game or load any map. When I do, it crashes and I get the error.

    I use the command line property -game Zeus

    I've run other mods successfully, but when things go wrong and they don't spell out a fix in a readme I tend to be clueless on how to fix it lol. Any ideas?

  • #2
    The error is supposed to trigger when there are two different textures with the same name.

    I'm assuming you got the bot from Quake Bots ? I took a look in the pak, and it's fairly simple. It has a custom progs (code), a few sounds, a few sprite models, and a new player model.

    The mod's player.mdl is not in the pak file, so I believe what is happening is that the mod's player.mdl file and the original Quake player.mdl both have their own textures with the same name. The custom player.mdl does not override the original, since files are treated separately in Quake if they are pak files or from the file system.

    I'm fairly sure that newer GLQuake clients would not have this problem. There are some listed under "Alternative Engines" on the left side of this very page. Alternatively, I believe the mod will function without the player.mdl file, but the bot will not have its custom appearance.

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    • #3
      Thank you very much for your advice! Eliminating the duplicate file prevented the crash. However, now in-game, the impulse commands for the bots don't work there's no indication that the Zeus bot mod is running. Any thoughts on this?

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      • #4
        Make sure you're playing in one of the multiplayer modes.

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