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Texture +0slipbot is animated (leading +) but has only one frame

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  • Texture +0slipbot is animated (leading +) but has only one frame

    So the various texture packs come with +0slipbot and +0sliptop, so if you look in the game console (may only happen with SVN builds) you may see these messages:

    ^7Texture +0slipbot is animated (leading +) but has only one frame
    ^7Texture +0sliptop is animated (leading +) but has only one frame

    I thought the message was because there weren't other frames present (+1slipbot, etc) but even when I made some to test it out and try to get rid of the message, it isn't working.

    Is it the model only has one frame, so it doesn't matter what textures I throw at it?

    If anyone wants to see or test the textures:

    https://drive.google.com/open?id=0By...XJRdmZqWVA1YTg

  • #2
    this is just a message that the latest darkplaces builds from 2016 give

    darkplaces will even show this message whenever no HD textures at all are installed.


    however it doesnt cause any issues so its safe to just ignore it

    .

    i guess ID mightve originally intended to make the slipgate's panels be animated,
    but at the last minute decided to not make them animated after all and forgot to rename the textures.
    Last edited by talisa; 01-18-2017, 05:43 AM.
    .
    are you curious about what all there is out there in terms of HD content for quake?
    > then make sure to check out my 'definitive' HD replacement content thread! <
    everything that is out there for quake and both mission-packs, compiled into one massive thread

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    • #3
      If you're using SMC with effects, they're covered with red fog anyways, so I guess you can't see animated top/bottom panels if you want.

      Since I already made textures, I tried an AnimMap script, but I can't see if it is working with the fog.

      Comment


      • #4
        FWIW, I do have it animating with a basic script. But the textures don't look great all blown up. If someone wants to play with it, here is an animating slip gate.

        https://drive.google.com/open?id=0By...XJRdmZqWVA1YTg

        Comment


        • #5
          Hello enderandrew,

          DarkPlaces does not have bad intensions when its console tells you something. Believe me. It only wants to help you.

          This is DarkPlaces changelog from 2015-06-16:
          q1bsp: Warn if an animated texture has exactly one frame.


          Originally posted by enderandrew View Post
          If you're using SMC with effects, they're covered with red fog anyways, so I guess you can't see animated top/bottom panels if you want.
          If you do not like smc´s red fog, you can disable it separately.

          Comment


          • #6
            Originally posted by Seven View Post
            DarkPlaces does not have bad intensions when its console tells you something. Believe me. It only wants to help you.
            I never said it had bad intentions. As an engineer, I'm a big fan of logging and console output to make sure everything is working as intended.

            Though, I noticed that Darkplaces out of the box throws some errors with no mods installed. I tried reporting it and was chastised for even looking at logging in the first place. So my bug reports were not passed on to LordHavoc, and it looks like he doesn't come around and read the forums. And I'm not seeing another place listed to send him bug reports:

            http://quakeone.com/forums/quake-hel...tml#post172592


            If you do not like smc´s red fog, you can disable it separately.
            I don't mind the red fog. In fact, I like it. I'm not seeing it in testing Hipnotic so far. It looks like in SMC, you've turned it on for all slipgates in QC code. Is the progs.dat you included in your Hipnotic and Rogue SMC builds older and missing that feature?

            The little animation I did has luma maps, so it shines through the fog. All in all, I think it looks somewhat nice though I need to make better looking textures.

            Comment


            • #7
              Originally posted by enderandrew View Post
              I noticed that Darkplaces out of the box throws some errors with no mods installed.
              These are warnings. If you try to load an animated texture without animation, it is a warning. See my post above.
              DarkPlaces is able to run much more than Quake content. That is why they are important. That is for the dev_console.


              Originally posted by enderandrew View Post
              So my bug reports were not passed on to LordHavoc, and it looks like he doesn't come around and read the forums. And I'm not seeing another place listed to send him bug reports
              You mean, you visited his website and dont know how to contact him ?
              Comon, you must play games with me
              And yes, there are reasons why he doesnt come here anymore. You are a member for not too long, so you do not know what bad things happened here. There are also other good devs avoiding this forum, not only LordHavoc.



              Originally posted by enderandrew View Post
              I don't mind the red fog. In fact, I like it. I'm not seeing it in testing Hipnotic so far. It looks like in SMC, you've turned it on for all slipgates in QC code. Is the progs.dat you included in your Hipnotic and Rogue SMC builds older and missing that feature?
              Both mission pack SMCs have this feature too. Please read the comment/description behind the cvar teleporter_particles_slipgates in the smc_config.cfg to understand how it works, where it is used and how you can adjust this effect to your personal liking. If you want, you can also extend it to use other effects or locations, the source is included. I always try to comment the source to make it easier to read/understand.



              Originally posted by enderandrew View Post
              The little animation I did has luma maps, so it shines through the fog. All in all, I think it looks somewhat nice though I need to make better looking textures.
              You can make animations to all textures. For world and/or models. Independent to the vanilla "+0" syntax. There are several mods available here that already make use of it.

              Happy modding,
              Seven

              Comment


              • #8
                Originally posted by Seven View Post
                Both mission pack SMCs have this feature too. Please read the comment/description behind the cvar teleporter_particles_slipgates in the smc_config.cfg to understand how it works, where it is used and how you can adjust this effect to your personal liking.
                I'll have to double-check that setting when I get home, but I used the compare plugin in notepad++ to make sure I'm basically using the same smc_config.cfg settings across ID1/Hipnotic/Rogue save for the new options in the mission packs.

                Comment


                • #9
                  I had teleporter_particles_slipgates set consistently in smc_config.cfg in each folder, but "cl_particles_quality" was set to 3, not 4 in my hipnotic/config.cfg

                  I set it to 4 and now I'm seeing the slipgate effects there as well.

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