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  • WASD and number keys

    When I have my hand on WASD, I can only comfortably press numbers from 1 to 5, anything further and I have to look at keyboard to find the key. How many weapons are there in quake?

    I could just use the mousewheel probably, but that's too slow.

    Just curious how you switch weapons.

  • #2
    I'd use my mouse wheel if it weren't so broken. Basically, if you spin too fast, it won't even react, If you spin it at an appropriate speed then it will either do a reverse scroll or a proper scroll.
    Well, my mouse is a cheap one anyway, totally not meant for gaming.

    So I tend to use numbers on my laptop's keyboard.
    Not just in Quake, but in Quake 2, Half-Life 1 and 2, GMod, Counter-Strike 1.6 and Source, Far Cry 1 etc.

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    • #3
      I bind a key to next weapon and just cycle through. Kind of lame but works for me. You can also bind keys near WASD to your favorites so in Quake 3 Arena I had R bound to Rocketlauncher, F to Railgun and C to Shotgun. E was zoom for Railgun. You could something similar in Quake 1.
      Secret Level - Quake fandom & my custom levels

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      • #4
        If you're playing deathmatch, the don't even worry about the nailguns...they're about as useful as the axe. There are 8 weapons total in standard quake. The rocket and grenade launchers are your best friends.

        I use the mousewheel for weapon scrolling. If you play enough you'll get a pretty good feel for it. I can usually scroll to the exact weapon I want without error, but that's after getting used to it and doing it for years.
        'Replacement Player Models' Project

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        • #5
          Hi Dutch
          Originally posted by Dutch View Post
          If you're playing deathmatch, the don't even worry about the nailguns...they're about as useful as the axe....
          Very true and a good point.
          Strangely enough, and just as an aside, if you are playing the Q1 Painkeep DM Mod the NG can be of at least some use. They changed the NG so that the nails rebounded off walls for a number of "bounces". This doesn't sound like much but it was quite useful when you had a camper pitching their tent around a blind corner as you could bounce your nails around the corner at differing angles and fill their area with a sea of flying nails. Ahhh happy days Painkeep anyone ?

          Kind regards

          Monty
          Mr.Burns
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          • #6
            I have a theory that quake was designed to be played with keyboard, and mouse + wasd became common only after quake. So player had both keys on keyboard, and could use both to switch weapons.

            Half life 2 had like 12 different weapons, but used only 6 keys to switch between them. Still not the best, but it's ok. I heard that they originally planned to allow player to hold only 3 different weapons at once, but then changed it. It would require only 3 keys when, and maybe another one to drop current weapon. Would've been pretty cool, maybe.

            I wonder how you switch weapons in console shooters. Direction keys i guess.

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            • #7
              Originally posted by vibok View Post
              I have a theory that quake was designed to be played with keyboard
              Oh, yes !
              You can clearly see it in the default config settings as well as the gamecode.


              Originally posted by vibok View Post
              and mouse + wasd became common only after quake.
              No, wasd came much later. First people played with arrow keys. Hell, I even play with them till today. Yes, I am an old fart.



              Originally posted by vibok View Post
              Half life 2 had like 12 different weapons, but used only 6 keys to switch between them. Still not the best, but it's ok.
              That is exactly how the Quake mission packs work !
              You can switch the original Quake code to that behaviour anytime.

              Having only 4 types of ammo with 2 weapons each.

              --> That needs only 4 keyboard keys:
              switch shotguns with 1 key
              switch nailguns with 1 key
              switch explosive with 1 key
              the 4th key is for axe and lightning

              Regards,
              Seven

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              • #8
                Originally posted by seven View Post
                that is exactly how the quake mission packs work !
                You can switch the original quake code to that behaviour anytime.

                Having only 4 types of ammo with 2 weapons each.

                --> that needs only 4 keyboard keys: :p
                switch shotguns with 1 key
                switch nailguns with 1 key
                switch explosive with 1 key
                the 4th key is for axe and lightning
                Oh wow, I want that! How, though? Will that require to modify QuakeC?

                I'm currently playing quake 1 with darkplaces engine, being able to switch weapons with just 4 keys would be really cool. I heard there are a lot of other engines for quake, but I'm not sure if there is much difference between them for playing vanilla.

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                • #9
                  pff, quakeworld players have been using just two buttons to switch weapons for years!... one for rocket launcher, one for lightning gun... why would anyone need anything more?...
                  what do you mean there are other weapons?...

                  rolling them into attack buttons means that you can bind LMB for rl and RMB for lg, giving a nice simple point and click interface.
                  Some Game Thing

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                  • #10
                    I believe default settings allow q, e, r, z, and x to be customized, so you don't have to reach too far.

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                    • #11
                      I use numpad with left hand and mouse with right. Mouse is freelook, fire and jump. Numpad is everything else. 7 and 9 are used for previous/next weapon while 1 and 3 are dedicated to rl and plasma directly.

                      Technically, there is an identical numpad on the side of my mouse and at any time I could dump the keyboard entirely.

                      http://www.nextgenquake.com

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                      • #12
                        Originally posted by vibok View Post
                        Oh wow, I want that! How, though? Will that require to modify QuakeC?

                        I'm currently playing quake 1 with darkplaces engine, being able to switch weapons with just 4 keys would be really cool.
                        Hello vibok,

                        Yes, you have to alter the syntax of how you choose your weapons a little in the gamecode. As I said, the mission packs basically do this already. Read/compare there sources and you will see what has to be done.

                        You said you are a programer and want to dive deeper into Quake sources, that is a perfect possibilty to get in touch with it. Try to get it done by yourself. Your first "mod" so to speak. I am sure you will lot of fun with it.

                        You can download the mod I made for comparism from here.
                        But you should really try it for yourself first !
                        The linked mod will do what you described/requested with 4 keys only. You can nicely diff it to see exactly what was edited.



                        Originally posted by vibok View Post
                        I heard there are a lot of other engines for quake, but I'm not sure if there is much difference between them for playing vanilla.
                        Oh, there is.
                        Most important difference is the visuals. Some keep the original visuals as vanilla as possible while other change it quite a bit.
                        Some give you options to choose from different visual presets (from vanilla to bling bling).
                        Some alter the game physics a bit.
                        And so on...

                        I do not want to talk about each and every engine here. There are for sure others who have more time to explain and there are hundreds of threads in this forum and elsewhere which explain them in detail. Use the search button or google to find them.

                        But let me tell you that DarkPlaces is one of the engines that change the most of vanilla Quake. It is on the other hand a great engine for modders, so... Make your choice.


                        Have fun tinkering with Quake,
                        Seven

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                        • #13
                          @Seven
                          Awesome, waited for your reply. Extra challenge, huh. Sure, I'll try.

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                          • #14
                            i just briefly read the first post then saw spikes comment, and not much more.
                            But here goes

                            I use esdf not wasd.
                            q = impulse 6 (gl)
                            w= "impulse 7 5 4 3 2 1"
                            e = +forward
                            r = "impulse 8 5 4 3 2 1"
                            t = +moveup
                            g = +movedown
                            f = +moveright
                            d = +back
                            s = +moveleft
                            a = +moveleft (in case i fat finger that key)

                            space = +jump
                            left mouse button = +attack
                            right mouse button impulse 22 for the ctf hook
                            www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                            • #15
                              I use my gamepad to switch weapons :-) , and scroll up and down to switch to Rocket launcher and shotgun.
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