Announcement

Collapse
No announcement yet.

Quake 2 mods on PSP

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Quake 2 mods on PSP

    Hi, I don't know if this is the exact place to post this question. However, I have asked other sites, and no response. So please, help me out.

    Anyways, what i wanted to know is how Crow_bar (the Russian PSP Programmer) made the quake 2 mods playable on psp. I am aware that quake 2 mods come in a Gamex86.dll file, which to my knowledge is unusable on psp. But when I downloaded Quake 2 Hardware Rendering version, it came with a premade gamex86.PRX file... I wanted to know how he compiled it. (I have never attempted to compile anything before, but I am a fast learner) I would really love to play a majority of different mods, including Bang, Loko, the Eraser Bot, and a WHOLE bunch more. I have used google to the best of my ability, but no help really, (except to a site with over 6,000 custom quake 2 maps!)

    If the process does involve Compiling a mod, I'd very much appreciate it if you could give me a step by step tutorial.

    If the Process does NOT involve Compiling a mod, or includes having to convert the file from a DLL or SO file to a PRX, then can you explain?

    By the way, my gut told me to ask here, so I hope the feeling was right!

    Thanks
    -Jastolze

  • #2
    Originally posted by jastolze View Post
    Hi, I don't know if this is the exact place to post this question. However, I have asked other sites, and no response. So please, help me out.

    Anyways, what i wanted to know is how Crow_bar (the Russian PSP Programmer) made the quake 2 mods playable on psp. I am aware that quake 2 mods come in a Gamex86.dll file, which to my knowledge is unusable on psp. But when I downloaded Quake 2 Hardware Rendering version, it came with a premade gamex86.PRX file... I wanted to know how he compiled it. (I have never attempted to compile anything before, but I am a fast learner) I would really love to play a majority of different mods, including Bang, Loko, the Eraser Bot, and a WHOLE bunch more. I have used google to the best of my ability, but no help really, (except to a site with over 6,000 custom quake 2 maps!)

    If the process does involve Compiling a mod, I'd very much appreciate it if you could give me a step by step tutorial.

    If the Process does NOT involve Compiling a mod, or includes having to convert the file from a DLL or SO file to a PRX, then can you explain?

    By the way, my gut told me to ask here, so I hope the feeling was right!

    Thanks
    -Jastolze
    forums.inside3d.com is a better place to ask this question, really.

    There is a far better chance weapon_crowbar will read the question for starters, and a lot more familiarity with Quake 2 as well.

    And a lot more engine modders.
    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

    Comment


    • #3
      Thanks for responding

      Thanks for the info. I'll try asking there.

      Comment

      Working...
      X