Announcement

Collapse
No announcement yet.

Quakeworld server with multiple maps??

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Quakeworld server with multiple maps??

    So, I'm trying to set up a quakeworld server that will go through a series of teamfortress maps. I've got the teamfortress quakeworld v.2.9 running but I keep getting errors.

    running windows 7

    This is my cmd line code:

    qwsv +gamedir fortress +exec server.cfg

    this is my server.cfg file:

    gamedir fortress
    hostname " Smilies GameClan"

    serverinfo maxspectators "2"
    maxclients 8
    deathmatch 3

    serverinfo watervis 1
    serverinfo s off
    serverinfo g off
    deathmatch 3
    teamplay 11?TF2.9
    localinfo t on
    localinfo exec_map_cfgs on
    pausable 0
    serverinfo fpd 32
    localinfo a on
    localinfo rd 5

    timelimit 40
    fraglimit 150

    setmaster ip:port
    rcon_password ****Censored*****

    map 2fort5
    samelevel 1
    serverinfo n 1


    and my output seemes to be running fine until I get the following:

    Updated needpass.
    Bonus item fell out of level at '1112.0 -2154.0 26.0'



    Any ideas where I'm going wrong??
    Last edited by Cpt.Tripps.2012; 10-22-2011, 06:41 PM.

  • #2
    you just posted your rcon password in your post, not smart lol

    Comment


    • #3
      Thanks for that tip!!!
      lol, I was going to change it anyway, but thanks for pointing that out!

      Comment


      • #4
        lol. Netquake > Quakeworld
        just thought id let you know
        Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

        Comment


        • #5
          Originally posted by Mindf!3ldzX View Post
          lol. Netquake > Quakeworld
          just thought id let you know
          Really??
          I've heard nothing but bad things about netquake. Why do you say it is better?

          Comment


          • #6
            eh do your thing tripps but netquake is a lot more prevalent than quakeworld these days... however maybe you can bring it back and put a new spin on it so more people will play it.

            Comment


            • #7
              i actually loved tf back in the day rekindle it

              Comment


              • #8
                only part i hated about it is that the player ran way too slow on big maps and that wasnt even due to my connection speed.

                Comment


                • #9
                  Is there a specific reason for having your own personal server? There are already enough public QWTF servers out there just waiting for ppl to join. the megaTF server has mapvoting built in so you don't need a rotation there. check out QuakeServers.net

                  'updated needpass' is normal ...i dont know why a bonus item would drop though...i'm guessing maybe an old version of tf did that? or an old version of 2fort5?

                  Those aren't really errors though.. what is the actual problem?

                  As far as setting up the map rotation, its a stupid old process:

                  Code:
                   Create a directory under the quake\fortress directory called "qwmcycle".
                      In this directory you can put cfg files that the patch will use.
                  
                      The directory, qwmcycle, can be overridden by setting the "cycledir"
                      or "cd" localinfo keys to an alternative directory.
                      e.g
                          "localinfo cycledir server1" 
                          "localinfo cd server1"         // Abbreviation
                          Both make the server take it's map cfg files from the 
                          fortress\server1 directory.
                  
                      Each cfg file should be called "mapX.cfg", where X is the map number in
                      the map loop. 
                      E.g. If you wanted to cycle between three maps (2fort_32, storm1, well6), you 
                           would make 3 cfg files as follows:
                              map1.cfg    which contains the following line:
                                              map 2fort_32
                              map2.cfg    which contains the following line:
                                              map storm1
                              map3.cfg    which contains the following line:
                                              map well6
                  
                      NOTE! At the end of the list, you _MUST_ create another cfg file,
                      which consists of one line which sets serverinfo n 0.
                  
                      E.g. in the above example, you would also need this:
                              map4.cfg    which contains the following line:
                                              serverinfo n 0
                  
                      And last, you must put a map command in your server.cfg file which
                      changes map to the first map in the list, and a serverinfo n 1 to prevent
                      the first map playing twice
                      E.g. in the above example, at the end of your server.cfg you would put:
                              map 2fort_32
                              serverinfo n 1
                  
                      There is no limit to the number of maps you can cycle between. You can also
                      use the cfg file to change any server details. Lets say that in the above
                      example, you wanted to only allow 16 players onto storm1, and 32 onto the rest.
                      You would change the following files:
                              map2.cfg    would become:
                                              maxclients 16
                                              map storm1
                              map3.cfg    would become:
                                              maxclients 32
                                              map well6
                  
                      If you want to make a server rerun the same level over and over again,
                      you will still have to make a map1.cfg that contains a map command, and
                      a map2.cfg that sets serverinfo n 0.
                  
                      N.B. Make sure all the maps in the list are spelt correctly and that they
                           are in your server's map directory. If they're not, the server will 
                           crash when it tries to enter the map.
                  
                      N.B. The "n" serverinfo key stores the current map number in the list. If
                           you want to jump around the levels, you can just set the key to 
                           (desired level number - 1).
                           e.g. if you wanted to jump to map 3 in the list, enter this:
                                      serverinfo n 2
                                and then end the level.
                  It Takes A Tough Man To Make A Tender Rocketjump

                  Comment


                  • #10
                    Thumbs up!

                    Sweet! thanks, that totally worked. The txt files that came with the server software I got said something completely different. I've been guestimating what would work, and I was not too far off, but that did the trick.

                    I was also wondering if you guys knew about local IPs vs. Public IPs. I used my local IP to connect to the server locally. But if one of my friends wanted to connect, would they just use the Public IP with the :27500 port to connect to the server?

                    Comment


                    • #11
                      Figured it out, Just posting the solution for others.

                      You have to setup the port forwarding, but then yes, just the Public IP w/ :27500

                      Comment


                      • #12
                        Originally posted by Cpt.Tripps.2012 View Post
                        Really??
                        I've heard nothing but bad things about netquake. Why do you say it is better?
                        Mostly because this is a Netquake forum, and I've always played NetQuake.

                        Since your after TF, then maybe QW is best. Then again, Netquake wins cuz 0h 0h,its netquake obv
                        Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

                        Comment


                        • #13
                          Originally posted by Mindf!3ldzX View Post
                          Mostly because this is a Netquake forum
                          Really? This is the first I heard about it. I haven't seen the words "netquake" used anywhere else on the site. Maybe someone should make a FAQ.

                          I would give net quake a shot, but I can't even find a copy of it.

                          Comment

                          Working...
                          X