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Unread 02-24-2012, 01:46 PM   #11 (permalink)
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No offense to the authors of the game, but if they had kept their intentions for finances hush hush,as opposed to telling me they're target is 3,000 copies sold x $10 a copy = $30,000 dollar budget for an indie game?


Maybe I'll see their cargo/product on the high ()seas later on in life.
Maybe instead of 30,000 dollars they make 100,000 dollars?
Does the goal of 30,000 being met, mean that all things are kosher and coding/updates would continue without more inflow of money from game sales?

It just feels DIRTY for some reason, I can't put my finger on it exactly.
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Unread 02-25-2012, 07:28 AM   #12 (permalink)
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I also want to apologize for the mess between me and Gypsy, this is not the place nor tone for a healthy discussion and it detracts from the topic -- apart from making us both look like idiots.

So let's just agree to disagree and keep it at that.
Unread 02-27-2012, 08:26 PM   #13 (permalink)
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Nah, good points both Gypsy and Spiney made. To me its an interesting debate , to a point I guess. IMO, it does trace back to the grandaddy of all 3d fps games, which from as far back as Wolf3d, probably onward, all have some familiar elements that were passed on.

Like I have said in the SOPPA posts here on the site, you can play this both ways...its positive publicity from an ID standpoint, because the experienced people are the ones who can recognize the detail involved, and those are the ones who will support ID products and be loyal. The ones who dont see it, will maybe buy the game, but miss out on the rewards that come from recognizing the original talents involved. Talent(s) , with an (s) that is. All this stuff about they ' stole my code ' goes wayy back:


Theres another part in posv where Bill Gates says hes is accused of stealing from the pirates....IE: who stole it first?

Go even farther back check out the Nikola Tesla story:

If he decided to copyright generation of AC electricity, would we be even arguing over who stole whos code online?
Unread 02-28-2012, 05:07 PM   #14 (permalink)
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Wheres the shareware?
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Unread 04-30-2012, 06:16 PM   #15 (permalink)
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Here is some information on modding and scripting in Tomes of Mephistopheles for anyone interested: Modding and Scripting in Tomes of Mephistopheles Kot-in-Action Creative Artel

If you guys are curious about code. I wrote it all from scratch. We use Darkplaces as is with our own qc, csqc, and menuqc. There is not a bit of old Quake quakec, or quakec from anywhere else, other than what I've personally written, or a bit of code that Vortex has contributed in the spirit of speedy development, in Steel Storm, or Tomes of Mephistopheles, and there never has been. Just FYI.
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