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Go Back Home > News > Site News > Map Jam 8 - Film Noir Released! Search Forums

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Unread 10-22-2016, 08:27 PM   #11 (permalink)
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A video would be better than a fixed picture to demonstrate the effect but sure, why not? How's the game going, BTW?
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Unread 10-23-2016, 08:03 AM   #12 (permalink)
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I have 2 dumb questions to ask:

-Can I play this also in color?lol

-And, how can I play these?

I mostly play competitive Quake online with a client set at low detail. I want to start playing these map packs Can I download a separate client with all the sfx enabled from somewhere? Maybe someone here with already a maximum gfx configured client can make it available for download rather than me putzing around trying to figure everything out lol I think this would be useful to anybody who isn't really knowledgeable of single player Quake with full effects

I had to address my issue once in for all and now's the time hehe I just can't miss out on all this great fun

-thanks
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Unread 10-23-2016, 08:08 AM   #13 (permalink)
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I forgot to say, I'm loving the axe from the screenshots, very cool
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Unread 10-23-2016, 09:51 AM   #14 (permalink)
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Originally Posted by bfg666 View Post
I second that. Additionally, I would very much like simulated film scratches to play this jam.
Added film grain & scratch effects for the Film Noir themed Map Jam 8. Both effects can be used individually or together.
Using the SMC feature to achieve it. Adjust the intensity to your personal liking, i used a more intense value to better see it in the clip. Watch it in full screen in a high resolution to see all details.

Just for fun



Originally Posted by Gem View Post
Can I play this also in color?
You surely noticed that the map files are really huge in this map jam. The reason is because they include the custom textures. You can play them in color when you use their original *colored* textures as external replacement textures.

Originally Posted by Gem View Post
And, how can I play these?
Did you read the included readme ?

Originally Posted by Gem View Post
...single player Quake with full effects
What do you mean with "full effects" ? Quake has no effects other than the ones in the engines menu.
Or do you mean the Darkplaces bling-bling stuff that can be seen on all those screenshots in this forum ?
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Unread 10-23-2016, 11:20 AM   #15 (permalink)
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Originally Posted by Gem View Post
I have 2 dumb questions to ask:

-Can I play this also in color?lol

-And, how can I play these?

I mostly play competitive Quake online with a client set at low detail. I want to start playing these map packs Can I download a separate client with all the sfx enabled from somewhere? Maybe someone here with already a maximum gfx configured client can make it available for download rather than me putzing around trying to figure everything out lol I think this would be useful to anybody who isn't really knowledgeable of single player Quake with full effects

I had to address my issue once in for all and now's the time hehe I just can't miss out on all this great fun

-thanks
Hi Gem


Please bare in mind that I'm no Quake Graphics expert and I have to defer to more knowledgable people like Talisa, Seven, etc when it comes to getting Quake to look it's best, but although I'm sure there must be better ways of "pimping" out your Quake, you could would try the following in case it helps give you the high detail even "blingy" look you may be looking for :
1. create a darkplaces folder inside your quake folder and Download Darkplaces in to it and get that running as you like it.
2. Download the 2 texture packs from the Quake Revitalisation Project (QRP) and place them in your id1 directory.
3. Add Seven's SMC mod to your darkplaces to add a lot of effects, fun features, (some of which he has highlighted in this thread), and a little more control over how your Quake looks and plays. Be sure to read the readme though as it explains how to configure SMC exactly to your liking.

Kind regards

Monty
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Unread 10-23-2016, 12:35 PM   #16 (permalink)
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Thanks for the help

Yea I did say I may sound like a total fool as I don't know much about how you guys make your single player Quake look like that

>You can play them in color when you use their original *colored* textures as external replacement textures.

On 2nd thought I don't even know how to do this and probably I should play this mod in its intended form, as I did see some color sprinkled here and there for aesthetic accentuation in the previously posted video which was great btw
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Unread 10-23-2016, 01:02 PM   #17 (permalink)
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Originally Posted by Seven View Post
Added film grain & scratch effects for the Film Noir themed Map Jam 8. Both effects can be used individually or together.
Using the SMC feature to achieve it.
Seven, you rock!

Originally Posted by Seven View Post
You can play them in color when you use their original *colored* textures as external replacement textures.
Not exactly true. This jam comes with a custom palette so even the original textures will be affected by it. 24-bit textures like QRP won't, however. BUT though some maps use only textures in their original, colored version (mostly from id1 and Kingpin), some others also use desaturated textures. For the former, you can just delete or rename the palette.lmp in jam8\gfx, but the latter will look weird if you don't override the desaturated textures with their original counterparts.

Originally Posted by Gem View Post
I forgot to say, I'm loving the axe from the screenshots, very cool
It's the standard Arcane Dimensions axe.

Originally Posted by Gem View Post
On 2nd thought I don't even know how to do this
Create a \textures subfolder inside \jam8 and put your textures there, or if they come in a .pk3 archive, either place it in the \jam8 folder or in \id1.

Originally Posted by Gem View Post
probably I should play this mod in its intended form
Yeah, you should, at least for your first playthrough. Note that at least NewHouse is planning a standalone, full colored version of his map. Possibly some others are, too.
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Last edited by bfg666; 10-25-2016 at 02:45 AM..
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Unread 10-23-2016, 02:04 PM   #18 (permalink)
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@Seven By the way, I've just watched your video and the effects are great. However, it seems you've done something wrong: there shouldn't be any color in the start map. Are you using the included palette?
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Unread 10-23-2016, 09:00 PM   #19 (permalink)
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Is it going to be on Quaddicted soon?
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Unread 10-23-2016, 10:07 PM   #20 (permalink)
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Most probably. I'm also at Func_, so I'll let you guys know as soon as I hear about it.
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