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Go Back Home > News > Site News > Map Jam 8 - Film Noir Released! Search Forums

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Unread 10-24-2016, 05:30 AM   #21 (permalink)
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Hello,

This is the film grain & scratch effect addon: DOWNLOAD
Read the readme for more details.

With this addon you will have the effects as showen in this post in your Quake.

impulse 55 --> toggles film scratch effect
impulse 56 --> toggles film grain effect

Effect properties can be adjusted via cvars now.

Have fun,
Seven


EDITED:
Updated to new version as requested by bfg666

Last edited by Seven; 10-25-2016 at 03:47 AM..
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Unread 10-24-2016, 08:13 PM   #22 (permalink)
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Very nice! im impressed by your speed to produce!

on a side note, Qrack can run the AD mod and this map jam too, although you might get an error to increase your cl_max_edicts cvar, it's actually "MAX_EDICTS" cvar (default 4096) but the map jam likes something higher like 8192 or 16384.

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Unread 10-24-2016, 08:51 PM   #23 (permalink)
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Originally Posted by Seven View Post
This is the film grain & scratch effect addon

Awesome! Thanks, Seven. I've just downloaded it, will test later but I'm still wondering about what I asked you in post #18...

Edit: OK, finished tested it. This is really great but the effects are a bit too intense. Can we adjust their intensity? Also, the effects are reset at the start of each new map and we have to toggle them again. Is it possible to make them persistent from map to map?

Edit 2: finished testing*
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Last edited by bfg666; 10-25-2016 at 10:10 AM..
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Unread 10-25-2016, 04:06 AM   #24 (permalink)
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Originally Posted by R00k View Post
Very nice! im impressed by your speed to produce!
Hello R00k,

Not really.
As mentioned, the overlay effect was introduced in the SMC in build v5.40.
So I only had to edit some effect properties.
Most time I spent on finding suitable effect textures. The code was already there.

If you are interested you can watch this small clip to see some other applications of the overlay effect from the SMC:
https://www.youtube.com/watch?v=UlkwRc5oc_M




Originally Posted by bfg666 View Post

Awesome! Thanks, Seven. I've just downloaded it, will test later but I'm still wondering about what I asked you in post #18...
You mean the color palette ? Hehe, you should know me by now...
I am a modder and my focus is always to make new features which are map indepenent. So I could have record the clip playing DOPA or regular id1 maps or any other fan made maps.
But due to the fact that you wanted to have it in your Map Jam 8 maps, I chose a map from that pack. I didnt even play Map Jam 8 yet...
I spend my time on modding rather than playing, otherwise time consumption would be too much. I have a folder with maps I plan to play in the future though (wonder when that will be...)



Originally Posted by bfg666 View Post
OK, finished tested it. This is really great but the effects are a bit too intense. Can we adjust their intensity? Also, the effects are reset at the start of each new map and we have to toggle them again. Is it possible to make them persistent from map to map?
I gave you my hand, now you grab for my arm. LOL
But no problem, find an updated version in above post. It has ALL your requests included

Have fun,
Seven
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Unread 10-25-2016, 10:13 AM   #25 (permalink)
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Yesssss! Thank you, Seven! Tested the updated version and it's perfect. I fiddled with the settings and found that the best values for me are half the default settings.
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Last edited by bfg666; 10-26-2016 at 02:34 AM..
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Unread 11-07-2016, 07:12 PM   #26 (permalink)
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Just noticed MJ8 got its 900th view today. Will it reach the Grand? [insert theremin suspense music here]

Edit 11-19-2016: Yes! It did! 1006 views as I speak.
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Last edited by bfg666; 11-18-2016 at 08:00 PM..
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Unread 11-30-2016, 06:48 PM   #27 (permalink)
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Amazingly, Map Jam 8 is still not on Quaddicted.

What's the holdup?
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Unread 11-30-2016, 09:35 PM   #28 (permalink)
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Best guess? Spirit has a life and he hasn't had time to update the site! Also negke said,"it was due to technical problems, the pack is not yet available in the database."

So yeah, patience.


http://www.quaddicted.com/forum/viewtopic.php?id=448


Originally Posted by manwithnoname22 View Post
Amazingly, Map Jam 8 is still not on Quaddicted.

What's the holdup?
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Unread 11-30-2016, 11:09 PM   #29 (permalink)
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Neato.

I wish it had a murder mystery adventure mod to go with it. I'm just so sick of Quake monsters.

Last edited by gulliver-trans; 12-01-2016 at 09:27 AM..
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Unread 12-01-2016, 01:23 AM   #30 (permalink)
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Some news

Hey guys! So, the jam never showed up on Quaddicted because... no-one sent it to Spirit! I had a talk with Shamblernaut, who organized this jam, and I'm gonna take care of it. I'm repacking it with the latest AD patch. The repack will include NewHouse's update, the specific instructions for Darkplaces (see post #3) and will add track numbers to the maps that had none. I'd also like to include Seven's film grain & scratches shader. Lastly, it will include a jazzy/industrial main theme music made by Yours Truly. I think I'll be ready to send the repack to Spirit in about a week or so, as soon as I finish the theme. I'll keep you posted.

Sorry Gulliver, but no murder mystery adventure... Maybe you should make one?
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