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Unread 10-20-2016, 11:31 PM   #1 (permalink)
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Map Jam 8 - Film Noir Released!

the team over at func_msgboard just released another mapjam!

this time we got a quite unique theme: a black&white film-noir style!

featuring four maps from several new-comers as well as from one mapping veteran,
in a quite unique 20's/30's black&white movie theme, with a hint of sin city

grab yourself a copy now from either here or here, and go color those grey streets red!

Last edited by talisa; 11-22-2016 at 06:27 AM..
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Unread 10-21-2016, 06:17 AM   #2 (permalink)
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really good lookin!!

I love the style!
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Unread 10-21-2016, 11:09 AM   #3 (permalink)
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Finished playing it a few hours ago. Great jam! Go read my extensive review in two parts over at Func_Msgboard (Mugwump is the name there).

DP users: A recent build that supports alpha masked textures is highly recommended.
Also, make sure you download the update to NewHouse's map and use r_useportalculling 0 if you experience visual glitches with his map.
Finally, go grab Seven's film grain & scratches add-on.

Enjoy!
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Unread 10-21-2016, 11:18 AM   #4 (permalink)
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Very nice...
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Unread 10-21-2016, 03:58 PM   #5 (permalink)
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^^^^really cool ^^^^
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Unread 10-21-2016, 08:32 PM   #6 (permalink)
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OH, so it's using a greyscaled pallete.lmp?

If you like this theme you can also play original maps using Qrack and gl_greyscale 1.
Now this would only grey the map not the items/particles/entities...

hmmm well actually you should be able to use -game jam8 and play old maps with any engine in that case...using their modified pallete.lmp.

need to play these new maps either way! would be cool to make a shader that would toss out some static or film grain effects.

EDIT:http://devlog-martinsh.blogspot.com/...rain-post.html
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Unread 10-21-2016, 11:34 PM   #7 (permalink)
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Originally Posted by R00k View Post
actually you should be able to use -game jam8 and play old maps with any engine in that case...using their modified pallete.lmp.
Yes, Shamblernaut said so himself in the Func_ thread. Actually, his Hackopolis map is an E1M3 remix that wasn't originally planned for this jam.

would be cool to make a shader that would toss out some static or film grain effects.
Yes please.
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Unread 10-22-2016, 04:38 PM   #8 (permalink)
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Originally Posted by R00k View Post
need to play these new maps either way! would be cool to make a shader that would toss out some static or film grain effects.

EDIT://game dev log of martins upitis: image imperfections and Film Grain post process FX
Very nice resource...
I do not understand how glsl works...
i have a question: will be possible an adaptation of this shader to work with darkplaces using default.glsl ?
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Unread 10-22-2016, 04:55 PM   #9 (permalink)
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Originally Posted by nahuel View Post
Very nice resource...
I do not understand how glsl works...
i have a question: will be possible an adaptation of this shader to work with darkplaces using default.glsl ?
I second that. Additionally, I would very much like simulated film scratches to play this jam.
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Unread 10-22-2016, 05:04 PM   #10 (permalink)
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Originally Posted by bfg666 View Post
I second that. Additionally, I would very much like simulated film scratches to play this jam.
I have a very simple "fake film grain" in my game, is not so good but it's something... if you want to test it just let me know, i will port it to quake.
you can see the effect here.
http://media.indiedb.com/images/memb...ofile/08.1.png
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