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Old 12-10-2009, 12:01 PM   #11 (permalink)
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Thanks. That is hard to find.
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Old 12-10-2009, 12:50 PM   #12 (permalink)
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What exactly is Yellow No. 5's texture pack (besides for a texture pack)? What does it change?
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Old 12-10-2009, 08:07 PM   #13 (permalink)
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Originally Posted by Dreadlorde View Post
What exactly is Yellow No. 5's texture pack (besides for a texture pack)? What does it change?
Textures, weapons, particles, hud and charset.
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Old 12-12-2009, 06:44 AM   #14 (permalink)
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Originally Posted by Baker View Post
Due to the work of EFESS, there will likely be a prototype ProQuake 4.01 with QuakeOne server browser feed that downloads the information from this site....
WOOHOO! Great idea EFESS! Can't wait.
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Old 12-15-2009, 03:41 PM   #15 (permalink)
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DirectTomaz?

Can we say DirectTomaz?

DirectTomaz!!!
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DirectQ Engine - New release 1.8.666 25th July 2010
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Old 12-16-2009, 11:28 AM   #16 (permalink)
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DirectFuh
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Old 12-16-2009, 11:46 AM   #17 (permalink)
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Originally Posted by Baker View Post
Cool.

You mind if I put this on my site (with full credit given), just to keep them all together?
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Old 12-16-2009, 01:00 PM   #18 (permalink)
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Originally Posted by mhquake View Post
Cool.

You mind if I put this on my site (with full credit given), just to keep them all together?
Of course

Note: I actually included the DirectX 8.1 SDK includes and lib folders. That way you don't have to seek out and install the 120 MB behemoth Microsoft DirectX SDK 8.1 EXE
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Old 12-16-2009, 10:46 PM   #19 (permalink)
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The only error DirectR00k gives me is VID_Restart: wglMakeCurrent failed with error 0. It works starting up without a cfg but vid_restart is creating this error after the second boot. Much like alt-tab.
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Old 12-17-2009, 02:37 AM   #20 (permalink)
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DirectFUH?! woooooo Fuhquake was the catalyst for my reintroduction to quake!
schweeeeeeeeeeet.

libpng.dll not found : (
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