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12-16-2009, 11:10 AM
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#21 (permalink)
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Originally Posted by mhquake
My understanding of the GPL is that you don't actually have to provide a link to downloadable source code (or source code available via whatever your distribution medium is) in order to comply.
It is my understanding that the author in question has refused to release his source code several times including to a project team he was involved in and has released several binaries and stated he had no need to comply with the license agreement until he releases his "final one". That isn't following the terms that John Carmack set for the Quake source release, of course.
Yeah, you don't have to provide a link to the source. But if someone asks for it, you have to provide it. And the author in question as I understand it has repeatedly refused (this is apparently a well-known fact in the PSP Quake community).
Last edited by Baker; 12-16-2009 at 11:18 AM..
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12-16-2009, 11:34 AM
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#22 (permalink)
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Anyways,
Back on topic ... a few of these are happening or have already happened.
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12-16-2009, 11:44 AM
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#23 (permalink)
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Death Lord
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Originally Posted by Baker
It is my understanding that the author in question has refused to release his source code several times including to a project team he was involved in and has released several binaries and stated he had no need to comply with the license agreement until he releases his "final one". That isn't following the terms that John Carmack set for the Quake source release, of course.
Yeah, you don't have to provide a link to the source. But if someone asks for it, you have to provide it. And the author in question as I understand it has repeatedly refused (this is apparently a well-known fact in the PSP Quake community).
Ah, pretty cut 'n' dried then.
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12-16-2009, 01:27 PM
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#24 (permalink)
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Death Lord
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One of those rumours (sorry, I'm so European!) has just happened, and DirectQ now has the NAT fix in. DirectQ - Release: Release 1.7.666c
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12-17-2009, 10:36 AM
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#25 (permalink)
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Zombie Farmer
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This post inspired me to blog a bit about Quake and its amazing longevity. Hope you don't mind me posting about it here. I'm planning to do a series on commercial-gone open source games (and other re-texturing projects/vintage games).
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12-17-2009, 11:45 AM
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#26 (permalink)
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Originally Posted by Ovarylord
Hope you don't mind me posting about it here.
It's a community forum, post whatever you want, wherever you. Post off-topic, derail a thread, pimp your work. Laissez faire and all that!
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12-17-2009, 01:09 PM
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#27 (permalink)
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Grunt
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Baker
Of course, we respect John Carmack, all his brilliant work at id, industry-important technological breakthroughs and his great contribution into the community - sources under GPL, Quake and Doom finally, and we are not going to share with web id's copyrighted materials (game data or something).
I'm not going to justify old CrowBar's fault, but can explain, that thread on BladeBattles forum was started as a close test, those files were not something for the wide audience. Again, we'll release all ports to public accepting GPL.
Thanx.
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12-17-2009, 01:16 PM
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#28 (permalink)
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Originally Posted by BEEF34T3R
Baker
Of course, we respect John Carmack, all his brilliant work at id, industry-important technological breakthroughs and his great contribution into the community - sources under GPL, Quake and Doom finally, and we are not going to share with web id's copyrighted materials (game data or something).
I'm not going to justify old CrowBar's fault, but can explain, that thread on BladeBattles forum was started as a close test, those files were not something for the wide audience. Again, we'll release all ports to public accepting GPL.
Thanx.
I'm not trying to get on your case personally, Beefy.
Any binary distribution requires that you make the source available to anyone that asks for it. There are no exceptions for a "closed test", there are no exceptions for "beta version". There are no exceptions at all.
And the author in question is not complying with that is violating the GPL.
Failing to comply with the license is very bad ethics. It is also illegal.
Long story short, regardless of the excuses or the reasons or the justifications, that author is violating the GPL. No developer, no legitimate site is going to give that a free pass.
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12-18-2009, 11:29 PM
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#29 (permalink)
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Code Monkey
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Originally Posted by BEEF34T3R
Baker
Of course, we respect John Carmack, all his brilliant work at id, industry-important technological breakthroughs and his great contribution into the community - sources under GPL, Quake and Doom finally, and we are not going to share with web id's copyrighted materials (game data or something).
I'm not going to justify old CrowBar's fault, but can explain, that thread on BladeBattles forum was started as a close test, those files were not something for the wide audience. Again, we'll release all ports to public accepting GPL.
Thanx.
"Blah blah blah blah" -- this thread has performed a bullshit error and will be reset when the crap is flushed.
No one REALLY wants to play Quake on a PSP, its a tech demo that 12 year olds see as a method to show their dad they dont really suck ass at life, just yet.
I'd rather see someone SUCK at trying than trying to SUCK.
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Last edited by R00k; 12-18-2009 at 11:42 PM..
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12-19-2009, 06:48 PM
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#30 (permalink)
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Originally Posted by R00k
No one REALLY wants to play Quake on a PSP, its a tech demo that 12 year olds see as a method to show their dad they dont really suck ass at life, just yet.
I'd rather see someone SUCK at trying than trying to SUCK.
Eh?
I don't agree with that at all. Any reason to take up game modding is a good one.
Making models, learning QuakeC, changing the engine ... those are all rewarding experiences. You learn more than about "gaming" things in the process. In making maps or models, you get a glimpse in computer simulation and the issues. With the engine, you get a whole ton of insight into other issues and learn quite a few concepts in the process. Game logic forces you translate ideas in your head to concrete implementation and learn the limitations and unwritten rules (bugs, limitations, flow of the logic) and how it could be better.
Some day there will be a non-locked down platform and it will rule them all. Will it be this one: OpenPandora - The OMAP3 based Handheld ? I don't know.
But if not them, one like them in the future.
This is why Windows and DOS destroyed all other competitors way back whenever.
The idea that a device or computer you own is ACTUALLY yours to do with as you please and not some borrowed piece of equipment has appeal.
Someday, a handheld device maker will discover this fundamental concept.
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