2010 was quite an eventful year, so much so that it is really hard to accurately quantify everything.
Hexen II Frenzy
inkub0 starts a thread showing off his Hexen II retexturing works
and within a week, it seemed like everyone who ever played Hexen II started showing up including 90% of everyone working on Hexen II engine modifications. The thread has 57 pages of replies and next to the Quake Reforged thread
is the most popular thread in the forums. eDuke Frenzy
lxndr starts a thread about the eDuke engine
and we get a visit from the engine author himself for a few days answering questions and collecting feedback.
Open Source Modding
Open source is crucial for Quake, it builds a mountain of wealth for the community to use. Quake has it; other games don't --- it fuels the community. Too much to discuss, but several acts like Bam's Last Man Standing Modification and collective efforts to enhance engines are just one aspect of this. An open source "Blink" mod appeared out of the blue earlier in the year.
One word: diversity. The open source single player Hellsmash
was released. distrans releases a Travail
Add-On. JPL releases a Quoth map
. ORL releases a gigantic underground epic
. Madfox releases a Venice looking map
with 2 custom monsters. Negke releases an old-school play, new school design
map. Trinca releases a rock-solid chew bubble-gum and kill monsters map
. And Negke releases another map to finish off the year, Runic Recycling.
[To be modified throughout the day ...]
- Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...