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Go Back Home > News > Site News > Ace12GA Quake 1; Alpha/Beta release Search Forums

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Unread 04-26-2012, 09:20 PM   #1 (permalink)
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Ace12GA Quake 1; Alpha/Beta release



DarkPlaces mod with "modern weapons" (sub-machine guns, etc.) against the monsters with the monsters calibrated to this adjustment. Some monsters spawn in random locations in random numbers. (Requires Quake, not a total conversion). Author: Ace12GA

Download: Ace12GA Quake 1; Alpha/Beta release

More @ Inside3D ...
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Unread 04-26-2012, 09:25 PM   #2 (permalink)
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I about to test, and probably will upload a video too.
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Originally Posted by Mindf!3ldzX
This is dangerous,
Open up your head feel the shell shock!
Unread 04-26-2012, 10:14 PM   #3 (permalink)
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sv_cheats 1/sv_cheats 0
Impulse 9
god/nogod
impulse 7
+attack

dead?

Whats this weapon do?
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Unread 04-27-2012, 07:53 AM   #4 (permalink)
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I noticed the same thing Phenom, and then I also noticed since my DP looks like like complete trash I won't be uploading a YouTube, but other than that, very very intersting.
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Originally Posted by Mindf!3ldzX
This is dangerous,
Open up your head feel the shell shock!
Unread 04-27-2012, 11:01 AM   #5 (permalink)
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Also it seems the handgun would preform better visually if it were dual-wield guns, just my suggestion tho.

I haven't had much time to do anything other then run around killing things on random levels.

Though I might just play through Quake 1 again just to see how these gun mechanics play out.

I love the recoil on weapons though some of them feel a bit exaggerated with the kickback.
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Unread 04-27-2012, 12:51 PM   #6 (permalink)
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it does have dual wield hand guns, okay so I AM going to upload my shitty lil DP video.
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Originally Posted by Mindf!3ldzX
This is dangerous,
Open up your head feel the shell shock!
Unread 04-27-2012, 01:30 PM   #7 (permalink)
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Originally Posted by Mindf!3ldzX
This is dangerous,
Open up your head feel the shell shock!
Unread 04-27-2012, 01:54 PM   #8 (permalink)
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Originally Posted by Mindf!3ldzX View Post
it does have dual wield hand guns, okay so I AM going to upload my shitty lil DP video.
He's right. I'm blind.
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Unread 04-29-2012, 09:11 AM   #9 (permalink)
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bleh i dun like it. the weapons are way to generic and waaay over-powered.

killing a grunt in a single bullet and such makes the game way to easy. even on nightmare i could just stand still when encountering a large group of grunts and take them out in just a few seconds

makes the game way to easy, and this weapon mod completely takes the awesome out of quake and makes it feel like the next generic shooter cuz of the over-used generic weapons


its nicely coded though and the models look good, but imo it completely takes the awesome out of quake.
but the addition of randomly spawning additional monsters was nice though
Unread 04-29-2012, 12:13 PM   #10 (permalink)
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lets see you take a tactical shotgun blast to the chest AND keep going back for more.
lets see you take a whole clip of fully automatic "Swiss Cheese" making bullets and not die.

They dont have Armor so they suck at absorbing damage. The knights however, go "TINK TINK TINK" everytime a bullet hits their armor. AWESOME!

Quake hasn't had much "Generic Weapon" gaming mod's. Closest thing IMO was KQP with its various Submachine gun and Minigun. I smell QUAKESTRIKE coming soon.


TERRORISTS WIN muhahaha
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Originally Posted by Mindf!3ldzX
This is dangerous,
Open up your head feel the shell shock!
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