Originally Posted by
Baker
I just want to point out that someone comfortable using a makefile could easily add almost any of the key features of FitzQuake Mark V into Quakespasm.
Open quakedef.h, identify the marker like ("SUPPORTS_ whatever") search for that in the project and use a diff program (I use WinMerge on Windows and well even on OS X via WINE and open the applicable files) and add the code change (these are super-clearly marked).
I made every change a bare minimum footprint (rewriting almost ever implementation into something ideal and often rather readable for a non-coder), much of this time it means 1 or 2 or 3 files were minimally changed.
Most of the features I know you are interested in are small and minimal changes the way I implemented them.
Thanks for the hints Baker, the code always looks easy till I try to recompile
and get the inevitable syntax errors from copy and pasting anything in whitespace in linux
I had the same sentiments as you about Qspasm already leeching what it could from Fitz so it did not occur to me to go this route.I am no coder as you know but as you suggest using a diff gui works most of the time for simple changes even for a rookie like me.I have had good results with meld and kompare.
I am using Quakespasm for multiplayer competition at the moment with some added features such as loc support that was successfully added with the help of a friend,so I have a stable client but was hoping to upgrade my Fitz.
The Fitzkurok you built I had compiled and ran beautifully but it is 32 bit and I have since moved on to Debian Squeeze 64.
I was just curious about the new build and wanted to gawk at it,but I suppose the changelog will do for now.