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Go Back Home > Polls > Adding Quakeworld active servers? Search Forums

View Poll Results: Quake World HELP!!
What? 4 22.22%
Why not! 6 33.33%
Why... ? 2 11.11%
qwsucks 6 33.33%
Voters: 18. You may not vote on this poll

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Unread 04-23-2014, 06:33 AM   #11 (permalink)
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Personally I actually think Quakeworld was far more comfortable, but I was drawn to a net quake exclusive community. Funny that. :v

(Before somebody makes a pointless comment, I already know why I would find QW more comfortable, but I also think nQ is technically the superior version. Especially now that fiber optic based internet is becoming a thing and will enable incredibly low latency across countries. Thus the issue of latency that nQ has will more or less be eliminated.)

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Unread 04-23-2014, 08:33 AM   #12 (permalink)
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nq's latency will never drop to 0. fibre will not help UK-US connections for instance. such packets often go via space.
also, regarding fibre: AT&T's Gigabit Smokescreen - Slashdot
QW has prediction, NQ has interpolation (except modern QW engines do too, so...). The only significant differences left are the bunnyhopping+mods - which are often more significant differences on their own than everything else!
I'd like to see more engines support both protocols properly, but I doubt that's ever going to happen now, people just don't care so long as they can continue as they are.
Unread 04-23-2014, 10:52 AM   #13 (permalink)
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Originally Posted by Spike View Post
I'd like to see more engines support both protocols properly, but I doubt that's ever going to happen now, people just don't care so long as they can continue as they are.
As Mom/Mark can confirm, I've been preaching this for a long time.

But my latency issues are that I ping over 300 to the US on connections in this part of the country, so fiber would pull me down to 30-50ish, which would enable me to play netquake on more active servers more often. Due to how netquake handles latency, I struggle to play higher than 100 ping.

(I'm saying 30-50 based on times I've used fiber recently in various games, I actually got about 17ms ping to a few west coast servers in CS:S)
Unread 04-23-2014, 02:03 PM   #14 (permalink)
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Originally Posted by Spike View Post
...I'd like to see more engines support both protocols properly, but I doubt that's ever going to happen now, people just don't care so long as they can continue as they are.
Unfortunately you may be correct, although let's hope not , but perhaps another way to look at it is do those exact players who are set in their ways currently have the tools and know how to do this with minimum effort? If it was a little easier to join ANY server with their favourite engine, regardless of whether it was NQ or QW, perhaps the idea might get more support.
I know you have mentioned before that FTE can connect to NQ servers, and if Baker, Rook and LH were able to make that same leap and enable us to connect to QW servers seemlessly it could be a big step in the right direction. Even though my experience previously was not good I would still be inclined to drop on to a QW server once in a while and give it a try if this were possible with a "unified" regular client.
I wonder if a unified server might be a better way. Just off the top of my head, would it be possible to have a server engine (e.g. FTE) running RuneQuake, that would allow any Quake client to connect through the usual ports and play the selected "mode" (QW/NQ) without any client side changes?
This is just my humble opinion aimed at understanding the problem a little better so please don't shoot the messenger

Kind regards

Monty
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Unread 07-30-2014, 04:56 PM   #15 (permalink)
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I voted: "Why not!"

It would be an efficient method of solving many problems in the Quake community. It would also expand the community!
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Unread 07-30-2014, 08:29 PM   #16 (permalink)
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i would play qw but only on usa servers as even with prediction
qw lag shots fired so its like a laggy gun game vs slippery movement
150ms ping on qw just isnt fun
that and the mods for qw are kinda wonky its all static weapons and campers
but the reason i wouldnt mind playing would be
playing almost the same game with new people
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