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Go Back Home > Polls > Should telefragging be abolished from deathmatch? Search Forums

View Poll Results: Should telefragging be abolished from deathmatch?
Yes 3 9.68%
No 28 90.32%
Voters: 31. You may not vote on this poll

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Unread 10-19-2012, 12:45 PM   #1 (permalink)
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Should telefragging be abolished from deathmatch?

I voted yes, because telefragging is too easy for a player to score. What do you think?
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Unread 10-19-2012, 06:40 PM   #2 (permalink)
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Nope, because this is apart of the game. It's like abolishing spam, or abolishing players that have a certain playstyle.

The word abolish makes me cringe unless its followed by the word kimp, and then a truck.

in 3...2.....1....
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Unread 10-19-2012, 06:40 PM   #3 (permalink)
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a little randomness and comic value can be good, even if its pure dumb luck.
timing it with teleporters is an art form. your victim shouldn't have been standing there.
Unread 10-19-2012, 06:59 PM   #4 (permalink)
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Originally Posted by Spike View Post
a little randomness and comic value can be good, even if its pure dumb luck.
timing it with teleporters is an art form. your victim shouldn't have been standing there.
spike has it. if you stand on a teleporter prepare to pay the price!
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Unread 10-21-2012, 04:55 PM   #5 (permalink)
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Voted no.
All part of the game yes.
Unread 10-24-2012, 09:35 AM   #6 (permalink)
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Back in the CA+ days, for some odd reason Telefrags was 100% predictable...

as in , you follow guy through teleporter = he gets telefragged.

Now days in CAx , the weirdest shit can happen, like for example , I am really good about following players through the Teleporters and attempting to telefrag them, but I've witnessed a explosion of reversal TELEFRAGS (you go in AFTER the guy,but get telefragged by him instead ?!!)

R00k was explaining it to me one day and something about ;

Triggers

LOL I just know that some of my tricks-of-the-trade have become less of a garuntee to have the desired results!!
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Unread 10-24-2012, 09:37 AM   #7 (permalink)
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Originally Posted by Mindf!3ldzX View Post
Back in the CA+ days, for some odd reason Telefrags was 100% predictable...

as in , you follow guy through teleporter = he gets telefragged.

Now days in CAx , the weirdest shit can happen, like for example , I am really good about following players through the Teleporters and attempting to telefrag them, but I've witnessed a explosion of reversal TELEFRAGS (you go in AFTER the guy,but get telefragged by him instead ?!!)

R00k was explaining it to me one day and something about ;

Triggers

LOL I just know that some of my tricks-of-the-trade have become less of a garuntee to have the desired results!!
the telefrag god is not happy with this one.
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Unread 10-26-2012, 11:10 AM   #8 (permalink)
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Originally Posted by Mindf!3ldzX View Post
(you go in AFTER the guy,but get telefragged by him instead ?!!)
That would be an own goal!
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Unread 02-23-2013, 10:20 AM   #9 (permalink)
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Telefrags are part of Quake's design...

You folks seem to be forgetting that 'Telefrags' is how Quake's singleplayer is ultimately won at the end...
Surely players should get to do that to each other.
We're talking about a game that involves a hella lotta teleportation not only in the gameplay but even in the storyline.
Why shouldn't teleporters be used as weapons just as well as any other 'guns' in the game?


Besides, there are plenty of factors, like if your opponent has the Pentegram of Protection (and thus reverses it)...
That there are a lot of game factors involved with Telefragging in Quake as there are with other more 'weapon use' elements of Quake seems to imply that they are important to Quake's 'game skill' as well...


I'd say maybe work on trying to make them less random... avoid players telefragging each other at the start from too few player spawnpoints in the map and all that.
If you aren't playing a mod that's heavy on Telefrags then they are pretty rare anyway.
I would support maybe making them less frequent (if they aren't totally rare already) to happen entirely by accident and maybe just a tad easier to do on purpose--
I know telefragging on purpose shouldn't be 'made easier'-- but to get a greater contrast between 'luck telefrags' and 'skill telefrags' and offset the proportions more to skill then maybe make telefrags just a TAD easier to do...
at least in design if not so much in execution. I mean nobody wants to have to worry more about telefrags... but if they happened less by luck and more by patient timing... that might make 'em more rewarding.
This would probably only even further widen the 'scoring gap' between more skilled players and less skilled players 'cause even chance frags are reduced... but who knows... maybe they will be more motivated to try more ways to play competitively.
Unread 02-24-2013, 09:45 PM   #10 (permalink)
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teleport = strongest q1 weappon of all
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