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" Player was smashed by a Shambler "

"Even other monsters fear him, so expect a clobbering. He shrugs off explosions. Good luck."

Shamblers are truly a force to be feared. They have an immense amount of health, and take only half damage from explosions. His pride and joy is his lightning attack, and for good reason: it never misses! Unless you can duck behind cover or retreat beyond the range of the attack, you'll be hit for considerable damage. However, the Shambler's weakness could be his proclivity to use his bare hands when he can. As long as you're within melee range, he will eschew his ranged attack for a good claw swipe or two. So if cover is not available or you're feeling particularly daring, you can run up and initiate his melee attack, then quickly step back to fire shots at him while he is swinging his arms through the air in which you stood a moment before. Then, run back forward before he begins another attack, or he will choose the lightning bolt. Repeat until one of you is dead.

In Quake 1, a Shambler is a Yeti-like large beast with blood-stained white fur, a very large mouth displaying enormous fangs, no visible eyes, and sharp claws. Its furious melee claw smash does enormous damage, and at a distance, it can attack by projecting a bolt of
electricity towards you. Its electricity attack will only work if it sees you when it ends its charging up animation.
Otherwise, it'll miss.

In the Quake 1 games, Shamblers are usually only found in the castle levels, but have occasionally appeared in a few
military levels.

Alone, a Shambler is a challenge to deal with. Its electric attack can take up to 30 life points, and it will hit unless you're
hiding behind a wall. Since it's so large, if you're within even a reasonably short distance it'll try to use its melee attack
on you, which can take of up to 40 life points in a single attack. Since the Shambler takes half-damage from explosives,
use your Super Nailgun and Lightning Gun against it. Both of these weapons will take out a Shambler in no time.
If you see the Shambler starting to use its electric attack, run behind something, even if it's a small pillar. If the Shamber
can't see you, the attack will miss you.

An alternative strategy to get up close to the Shambler with your Super Shotgun equipped. You will be able to dodge it's
melee attacks with little difficulty - unload and repeat. This is not the ideal strategy when the Shambler is one of several
enemies, however, it is an effective method in one-on-one combat.

With other enemies, you should focus on the Shambler unless it has a Vore with it (though in some circumstances, it may
be ideal to take out the Fiend first, if it is present). Because of how quick its electric attack animation is, you probably
won't notice it charging up until it's too late. As usual pound him with your Super Nailgun or Lightning Gun, and he'll be
down in no time.

Take extra caution when playing on Nightmare difficulty though, as it attacks approximately twice as fast. This virtually
eliminates the advantage of tricking it into smashing you, as you usually can't get close without taking considerable
damage. If you do manage, it will claw at you at nearly 2X speed.

A Shambler can mow down any other monster if it gets in a monster fight, but it's hard to provoke a shambler to a monster
fight because a shambler can only provoke other monsters via their lightning attack, and it gets hard to trick other monsters
into attacking it when you have to constantly avoid the lightning attacks. Avoid trying to provoke a monster fight
involving monsters -- other monsters probably won't kill it, and when you're fighting a pack of monsters that includes a
shambler, your priority is probably the shambler.

"Even other monsters fear him, so expect a clobbering. He shrugs off explosions. Good luck."
— Quake 1 Manual

  • Name: Shambler;
  • Health: 600;
  • Attack: Ranged lighting attack and huge claws in melee;
  • Information: Big furball. What might appear as a friendly welcome-hug is actually his way of saying "get lost or
    I'll smash you". "Get lost" does not mean "stay in close range" (you might notice the burning pain of lighting beams
    through your chest), "get lost" means move your sorry ass where he can't reach you. Alternatively you can do a
    hugging dance with him and pump lead through his wooly thighs. You meanie.;
  • Message of death: "Player was smashed by a Shambler";
  • File Position: Quake/id1/progs/shambler.mdl;
  • Health to gib: -40;






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Thanks a lot QuakeWiki, Quake Wiki, Speed Demos Archive,, Quaddicted and Giant Bomb for

some the information on this page and other of this site. We recommend visiting their sites for further study.