SnapTiles - August 4, 2018 2D tile based map maker quakeone.com/snaptiles LICENSE No warranty. As-is. Unsupported. Use at your own risk. STARTING OUT Needs registered Quake. Unzip to a folder and run. Load the example. Click File Menu and then click "example.snap" at the bottom. CONTROLS - Enter to place selected tile. - Delete to remove topmost tile - + and - zoom - [ and ] change display filter - < and > change prefabs filter - There is a button to copy a picture of your map to the clipboard (and a save png in menu) - Arrow keys move the cursor - Home and End go to first cell/last cell. Right click on a prefab twice to bring up option to view in folder. TILES - Contents of the selected cell show at bottom of screen. A cell may contain 5 components (surface, wall, item, ceiling, ceiling hang). - A cell may not contain 2 floors, 2 ceilings or 2 of the same anything. - "Items" drop to surface at compile time, whether wall or floor. They will never drop on a ceiling. - "Ceiling hangs" descend from ceiling. If no ceiling, z = 384 is used. HOW PREFABS WORK - (USERS CAN MAKE NEW PREFABS) - Can be made and placed in the the prefabs folder - Can include light sources - Must use .map version 220 - The name determines tier (floor, ceiling, item, etc.) - z = 0 is ground level. Except for ceiling hangs, where z = 0 ceiling level - If you make a valid prefab and put in the prefab, it will get scanned and used on SnapTiles start up - Prefab size of 720 x 720 Quake units is probably the maximum size a prefab can be because the pre-rendering can only do 720x720 - If you create a new prefab or edit one, restart SnapTiles so the scan detects the changed/added prefab J.A.C.K/TrenchBroom both reportedly support .map version 220 You can also take SnapTiles levels and compile them and then find the .map file and open them in a different map editor for further modification. MISC To reset settngs if ever it should be necessary, delete snaptiles.ini and restart SnapTiles. You may substitute ericw tools for the bjp tools provided and set options appropriately for compile. The provided prefabs have readmes in the folder. Quake map source release and Rubicon 2 are main sources of the provided prefabs.