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The Bloody Slipgates

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  • Baker
    replied
    Originally posted by mhquake View Post
    25!

    The last one was right under my nose all along. This was tremendous fun, think I'm gonna record a demo (which anyone who hasn't played it yet should most definitely NOT watch...!)
    If you do, I'd like to turn it into an AVI for YouTube.

    Originally posted by golden_boy View Post
    It's of course BS that newbies shouldn't play this.
    It all depends on how newbie someone is. Some of the ones that buy the game off Steam I can see having quite a bit of trouble even figuring out how to start it. And then not quite understanding what is going on.

    It's a creative mod though, good choice of map and well executed.
    When Lardarse was originally making the mod, he'd tell me about it all the time but it was only once I started playing it that I "got it".

    I probably spent about an hour searching the map over and over and over again and it probably was only 24 hours later when I actually found all the keys.

    I can only imagine how great this concept would work on a giant map like one of the Insomnia levels.

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  • MH
    replied
    25!

    The last one was right under my nose all along. This was tremendous fun, think I'm gonna record a demo (which anyone who hasn't played it yet should most definitely NOT watch...!)

    Originally posted by Lardarse View Post
    Is now a good time to mention that the mapper is a Real Ale man?
    Somebody buy that man a large Real Ale then!

    Leave a comment:


  • golden_boy
    replied
    In all fairness, let's mention that the level was done a long time ago by czg and Vondur. The keys etc. mod is by Lardarse.

    It's of course BS that newbies shouldn't play this.

    The main critique with this mod/level was not that it's nonlinear (it is widely agreed that the original e1m1rmx is a rather good map), but that the gameplay is based on buying keys with other keys, ie you collect keys in order to ... get keys.

    It's a creative mod though, good choice of map and well executed.

    Leave a comment:


  • avirox
    replied
    sound pretty awesome! I may have to port this to megatf coop..

    Leave a comment:


  • MH
    replied
    Originally posted by Lardarse View Post
    Mindz: It's hidden in plain sight on the main route. So is one of the ammo dispensers. The other one is on a wall that I don't think many people ever look at.

    turtlevan: You might want to try being more careful with your ammo usage. There is enough ammo on the map for nightmare. I'm not sure if there is enough ammo if you don't find the ammo dispensers, though. But it's good to hear of a completion on nightmare.

    mh: You're missing 2, then. One of the ones that you're probably missing is in a place that's almost impossible to get to. One of the 2 intended routes to it relies on something that DarkPlaces does that other engines don't do. Both of those routes are unavailable if you do something in particular. I did add a thin clip brush to give an alternate route to it.
    Hmmm - if you mean jumping off things you're normally not able to jump off, I got that OK (if the thing you mean is what I think it might be)...

    On 24 now.
    Last edited by MH; 07-31-2009, 01:49 PM.

    Leave a comment:


  • Bam
    replied
    You can add the ability that darkplaces gives, to your mod. You create a player_touch function and manipulate the FL_ONGROUND flag if I remember correctly.

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  • Lardarse
    replied
    Mindz: It's hidden in plain sight on the main route. So is one of the ammo dispensers. The other one is on a wall that I don't think many people ever look at.

    turtlevan: You might want to try being more careful with your ammo usage. There is enough ammo on the map for nightmare. I'm not sure if there is enough ammo if you don't find the ammo dispensers, though. But it's good to hear of a completion on nightmare.

    mh: You're missing 2, then. One of the ones that you're probably missing is in a place that's almost impossible to get to. One of the 2 intended routes to it relies on something that DarkPlaces does that other engines don't do. Both of those routes are unavailable if you do something in particular. I did add a thin clip brush to give an alternate route to it.

    Leave a comment:


  • nitro/adminofdeath
    replied
    Originally posted by crowpath View Post
    I can't find the damn secret.
    The secret is to get all the keys... if you haven't found it then you dont have all the keys

    Leave a comment:


  • crowpath
    replied
    I can't find the damn secret.

    Leave a comment:


  • Mindf!3ldzX
    replied
    HM! Health Dispenser,maybe I should read the readme.

    Leave a comment:


  • Bam
    replied
    I really like what you did with e1m1red. It has the e1m1 feel but with a more modern twist. The ammo and health dispensary was also a cool added feature!

    Leave a comment:


  • rev
    replied
    ^^^me too. makes me wonder what all i've been missing out on. lardarse should redo more of the popular levels.

    Leave a comment:


  • crowpath
    replied
    I never play single player but this is a fun level. Went through once but didn't find the secret yet. I'm inspired to check out some more custom single player levels/mods.

    Leave a comment:


  • Phenom
    replied
    Just played through 100% (axed all walls found all keys)

    Excellent enhancements over e1m1 and this map did something Quake has almost never made me do... Use my brain!

    FUN STUFF EVERYONE SHOULD AT LEAST TRY THIS!

    Leave a comment:


  • Lardarse
    replied
    Is now a good time to mention that the mapper is a Real Ale man?

    Leave a comment:

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