Originally posted by syluxman2803
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Example only, say there are 30 regular Rune players. The hook gets ripped out entirely with....
-the option to turn it back on through vote-hook
=it will always be voted back on.
or
-its gone entirely,*poof* being a good descriptor
=people will just quit,point blank if you fuck the formula up that kept the active players coming back for more for 10+ years , you risk losing anywhere from 50% or higher of your player base.
Then again,maybe i'm wrong. There is a real chance people have been QUITTING Rune's because of its remained static for X amount of years without updates,new runes, or modifications, and breathing fresh air into the mod at every possible corner would bring players back for a deep inhale of the fresh air? Could be. I just think the risk / reward should be more evened out and less risky.
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