- Completely redone HUD and user adjustable scoreboard
- Totally rewritten Client/Server communication to cut the bandwidth usage in half
- New gamemode "Race". Try to get from start to end of a level as fast as possible. Available as free-for-all and team variant. Further allows to play with or without a qualification period.
- Added several new weapons (on-hand Grappling Hook, Port-O-Launch, T.A.G. Seeker, Heavy Laser Assault Cannon, Rifle)
- Map editor NetRadiant included
- Improved all effects for eye candy and tweakability
- All maps recompiled with external lightmaps which allow for much crisper shadows
- Added maps desertfactory (DM, TDM, MinstaGib), racetrack (Race) and made aggressor support Key Hunt
- New player sounds, announcer sounds/voices, textures, crosshairs, weapon models, effects and menu skins
- Added support for video capture to OggTheora
- Integrated the Havoc mod into the menu! Havoc servers use quite different physics and weapons, give it a try!
- Fixed a crash with ATI drivers on shutdown or vid_restart
- Fixed several problems with lagging gameplay/crashes/wrong display of effects
- Improved bots (teamworking, bunnyhopping, swimming, better way finding, support for ladders, less CPU usage, faster map loading)
- Better visual display of carried items (Strength, Shield, flags and keys)
- Better parental guidance support with cl_gentle and cl_nogibs
- Lots of tourney-related features (timeout/in, spectator-slots, allready, warmup mode, lockteams, unlockteams, movetoteam_red/blue/..., nospectators, records, cointoss)
- Added some effects customization options like cl_casings, cl_weaponpriority
- Many more map entities allowing for more dynamic maps
- Restructured and improved menu: demos menu and multiple campaigns are back, also added an advanced menu containing ALL settings of the game
*news courtesy of PlanetQuake.Com