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  • Baker
    replied
    Originally posted by OoPpEe View Post
    Loving this. You should also release the map as a standard single DM map - add in a 4 sided teleporter on each "map" that's color coded.
    Could also make this a great SP map if done right too
    Eh? I don't believe in project spawl. There is a sufficient body of work in single player and reworking the map to accomodate just normal standard DM would require a crapton of players to get the right kind of population density.

    So no, it's a tournament map made for that purpose and would suck for any other purpose.

    I've gotta keep my eye on the ball.

    Leave a comment:


  • LambentHammerBurst
    replied
    Loving this. You should also release the map as a standard single DM map - add in a 4 sided teleporter on each "map" that's color coded.
    Could also make this a great SP map if done right too

    Leave a comment:


  • Frenzy
    replied
    Originally posted by Baker View Post
    Once I have this prototype done, get it up on a server somewhere and whatever inevitable bugs are worked out ... I'll share notes with R00k.
    Hey, as I am making changes around with my servers, I'm gonna have a Chicago server open, if you want access to it (I'm keeping the payment up on it), to host your project, it is hereby donated to the Foundation of Baker.

    Leave a comment:


  • rambo
    replied
    ugh ya definitley dont forget 3wave. till then we will continue the old way.

    Leave a comment:


  • Harsh24x7
    replied
    i guess I fall in the euro category now, we euros want FFA blood!

    Leave a comment:


  • Baker
    replied
    Originally posted by Frenzy View Post
    B-e-a-u-t-i-f-u-l.

    Don't forget our precious 3wave =)
    Once I have this prototype done, get it up on a server somewhere and whatever inevitable bugs are worked out ... I'll share notes with R00k.

    Leave a comment:


  • Polarite
    replied
    Wow nice project Baker.
    That would be fun to try out , u know we euro's are up for this sort of FFA stuff

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  • =peg=
    replied
    Just make sure the (0,0,0) origin is not inside one of the maps or weird stuff will happen...

    Cant wait to try this, keep up the good work baker!

    Leave a comment:


  • smokey
    replied
    o.m.bears!

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  • LambentHammerBurst
    replied
    I think the whole throne part should be him holding a sceptre and then he gets quad so he can bash them - or maybe just a golden exe (simple reskin)

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  • Alfader
    replied
    Oh yes, very beautiful, i need more information

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  • Frenzy
    replied
    B-e-a-u-t-i-f-u-l.

    Don't forget our precious 3wave =)

    Leave a comment:


  • Baker
    replied
    Originally posted by Phenom View Post
    UI want to play this. Now!
    I have an idea for some "over the top cheese" to add to this.

    Upon a player winning the tournament, he appears in a "throne room" section of the map and all the losers and FFA players are teleported to the "coronation" room.

    The tournament winner has a rocket launcher and quad and pent and gets 15 seconds to exercise this supremacy over the defenseless horde.

    But I continue coding apace on version #1.

    You aren't the only one who wants to play this, I'd get into DM just to play this. And I am very serious about thinking over the 64 player support in the future. It is also no coincidence the map selection ... but more on that at a later time. The real miracle here is that I coding QuakeC too.

    Leave a comment:


  • Phenom
    replied
    I want to play this. Now!
    Last edited by Phenom; 02-16-2011, 12:51 PM.

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  • Baker
    replied
    Originally posted by R00k View Post
    Oh Cool!!
    The map is 2 copies of DM6, 1 copy of DM2, 1 copy of Aggressor, 1 copy of the Start map.

    They are strategically positioned in 8 "quadrants". For example, the start map is entirely located in negative Z coordinate space. Z < 0


    DM6 | DM6
    ------------------
    DM2 | Aggressor

    The 4 battlefields for 1-on-1 tournament games lie in positive Z coordinate space. Z > 0

    The entities and triggers in the maps have been prefixed "a", "b", "c", "d" and the deathmatch spawns become info_player_deathmatch_1, etc.

    The battefields are in 4 quadrants. Positive X space + Positive Y space, Positive X space + negative Y space.

    The server when sending updates to the clients only sends entities for their spacial quadrant.

    Once the QuakeC is completed, I have a feeling this isn't the end of some journey but the beginning of a new age of tournament mods. Like a double of quadruple DM3 for a CAx tourney, etc. So this prototype is important and we get maximum value out of individual servers

    And setting up a tournaments becomes easy ... you just show up.

    [Haven't even thrown in the eventual idea of implementing --- aguirRe's 64-player scoreboard!!! The model doesn't tax the network protocol very much because only relevant entities are sent to an individual game. Implementing 32 or 64 player support in a distant future seems like it should be entirely possible.]

    Leave a comment:

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