
If you can:
Model - make the mesh and "rig" it so it's ready to animate.
Animate - take a model and do animations.
UV Mapping - "Unwrap" a model so the model is ready to texture.
Texture - Skin the model once it's unwrapped (this also includes Normal mapping, etc.)
Draw - Concept arts, a great model starts with this.
All those skills are not needed. If you can do even just one - you'd be a huge asset to their team.
Additional Note: Please welcome the newest addition to the QuakeOne.com moderator team, Rampage

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