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Safe3 by ziffon / sm155 entities redone for 3wave

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  • Trinca
    replied
    ye, even the speedruns the SDA guys love this map and is so simple

    just a lot of copy pastes

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  • bta.monster
    replied
    Thanks for the kind response Trinca! Bet you never would have guessed this little speedmap to turn into a 3wave map. hehe

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  • Trinca
    replied
    compile map with sky no problem

    U can use it and abuse it

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  • Baker
    replied
    Originally posted by Trinca View Post
    LOL

    you guys not gays :\ was a mistake fucking English
    Hey Trinca, based on this thread it looks like the black void sky might not be actual sky texture, which makes it so the hook in ThreeWave can attach to the sky (which is bad in a void map for sure).

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  • Trinca
    replied
    LOL

    you guys not gays :\ was a mistake fucking English

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  • Trinca
    replied
    ahh forget, tchak might be a fun map also for tf, with only center room of piramid with all the buildindings arround the rest deleted!

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  • Trinca
    replied
    you gays as I say can modifie anything no problem at all just dont rename the map with not my nick "trinca" present"

    :p

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  • Baker
    replied
    Trinca has always been an open source guy. His web site:

    http://trinca.no.sapo.pt/

    You can find his email link there but moving the mouse over the "e" at the bottom right. You can ask him for the map source and see what he says, Trinca is a great guy.

    Leave a comment:


  • =peg=
    replied
    Problem is (i *think*), that the "black sky" is not actually sky at all.. it's just a black texture, meaning the black "sky" is just as solid as the walls.. (or more the point, it is actually a wall)

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  • Baker
    replied
    Hookable/Not hookable sky is a QuakeC modification as Yugo2Heck once illustrated to me.

    So the only capable of changing that is R00k.

    /Not Mr. QuakeC but this is my understanding.

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  • bta.monster
    replied
    I'd imagine changing the hookable black sky would involve editing the bsp file and getting the .map source. Perfectly doable if we could get a hold of Trinca and ask him. We could also spice it up a bit more with some of the 3wave flag textures

    Fun making these into 3wave maps... Hopefully Frenzy and I can churn out some more

    I've yet to play safe3 but it looks quite fun. The layout is traditional QW style but at the same time is different enough. I'd love to put it on NewDM but that would involve updating the map pack once more.

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  • Frenzy
    replied
    Originally posted by rabbit View Post
    I just tried sm155_trinca on yayotexas. I was a bit disappointed that you could hook the black. I think it should be like the sky in Red Alert so you're forced to hook the walls or the hanging lights. Yes I realize that with sm115_trinca if you couldn't hook the black it would limit your hooking mobility but that would make it more of a challenge.
    Taking that into consideration. That's twice today we've heard that

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  • rabbit
    replied
    I just tried sm155_trinca on yayotexas. I was a bit disappointed that you could hook the black. I think it should be like the sky in Red Alert so you're forced to hook the walls or the hanging lights. Yes I realize that with sm115_trinca if you couldn't hook the black it would limit your hooking mobility but that would make it more of a challenge.

    Leave a comment:


  • =peg=
    replied
    You'll find most of em on Func_MsgBoard.

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  • Cobalt
    replied
    I got it a few weeks ago on planet quake's Q1 page. Did a single player walk through, with Qrack, seems ok. Definitely a traditional style map that ought to fit in on the newdm servers. BTW, where do all the q1 mappers hang out these days? Is there a site? Quake map hotel was great, and all the mappers in Q1 had their own spots on planet quake, but no more :/

    Leave a comment:

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