Load N' Load (aka Trickle) is seeking some development talent, particular QuakeC and mapping [already has one talented mapper] to complete some Dodgeball arenas for Quake Dodgeball. Could this become a mainstream Quake mod like Rocket Arena or CTF? Read more ...
(Update: Lock N Load tells me he has a QuakeC coder now, but still needs additional mappers, already getting Negke ...)
10 Years of Shmack Servers
Slot Zero's Shmack servers are 10 years old today. The quake.shmack.net Rune Quake server and the most popular Rocket Arena server and the most popular CRMOD (pure deathmatch) server are hosted by Shmack.
As an April Fool's joke, the Shmack Rune Quake server featured the ability to hold 2 runes (courtesy of Zop). Rune Quake is a completely debugged and voting enhanced mod of Artifact-RJS, which was a mod of Artifact Quake; Rune Quake itself was used as a basis for several servers and mods, such as the RQuake Coop server.
DarkPlaces HUD
Seven released a transparent HUD with he claims is not only compatible with DarkPlaces, but all replacement graphics supporting-engines like Qrack.
3,000 Frames Per Second in DirectQ
MindzfieldX shows off his screenshot of DirectQ hitting well over 3,000 frames per second. He also has one of it hitting 4,000 and 5,000 frames-per-second, but instead of trying to figure out how insanely high the frame-rate can go, let's just agree it leads all other engines by a huge margin. [ DirectQ download and development blog ]
DirectQ has gained the reputation of being the fastest Quake engine ever and one of the most powerful and modern and has been constantly shaped by both single player and multi-player feedback.
DarkPlaces Environmental Effects Tutorial
Seven has created a tutorial on creating DarkPlaces environmental effects, like snow, rain and fog. Definitely some quality documentation. Merely the latest major contribution Seven has added to the knowledge pool. (What kind of Turtlevan video can we expect now??? )
Turtlevan Movie: E2M5 Matrix HD
No explanation required. Read more ...
Quake Spasm Ogg Vorbis and MP3 Support
The Quakespasm team has released Quakespasm 0.85.4 with support for Ogg and MP3 music tracks (quake\id1\music) with the standard FOSS library DLLs in a multi-platform compatible way. Quakespasm is one of the most recent Quake engine projects, it didn't even exist until late February 2010!
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