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Metal Monstrosity

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  • vegetous
    replied
    Originally posted by R00k View Post
    try m_filter 2

    still havent finished this map!
    Noops!

    --//--

    I finished it last saturday!

    https://www.youtube.com/watch?v=83frRqVfT0c

    Leave a comment:


  • R00k
    replied
    try m_filter 2

    still havent finished this map!

    Leave a comment:


  • vegetous
    replied
    Originally posted by R00k View Post
    m_directinput 1 enables dinput

    m_rate sets the poll rate

    i'll look to see if the rate is capped at 125...

    are u just saying it doesnt go over 125 or everything goes crazy over 125?
    m_directinput "1" dinput enabled, and m_rate set from 125 to 1000, and the bug remains affecting the game!

    Leave a comment:


  • talisa
    replied
    @gypsy
    im pretty sure i tried using that commandline before and it didnt work,
    but when i just tried starting it with that commandline it seemed to work

    ah well.... both ways seem to work


    in my way the quoth folder gets loaded last though and i only need a single config and autoexec.cfg,
    instead of having to copy them for every quoth-map which needs to be placed in its own folder
    Last edited by talisa; 07-10-2014, 06:23 AM.

    Leave a comment:


  • MadGypsy
    replied
    darkplaces.exe -game metmon -game quoth +map metmon
    wouldn't it be

    darkplaces.exe -quoth -game metmon +map metmon
    (engine -basedir -game gamename +map mapname)

    darkplaces.exe -quoth
    quoth/contents of quoth - this directory loads first en todo

    -game metmon +map metmon
    metmon/maps/metmon.bsp - then this game folder contents and specified map are loaded on top of the previously gathered game data

    I'm surprised your way works. Basically your command line is looking for a basedir named "game metmon"
    Last edited by MadGypsy; 07-09-2014, 10:05 PM.

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  • vegetous
    replied
    Originally posted by R00k View Post
    m_directinput 1 enables dinput

    m_rate sets the poll rate

    i'll look to see if the rate is capped at 125...

    are u just saying it doesnt go over 125 or everything goes crazy over 125?
    Thank you, I'll try it!

    My mouse is a Razer Salmosa, it has two switches which allows the user to manually change DPI and the refresh rate directly in the mouse. In my case it's always set to maximum DPI (1600 I think) and 1Ghz for the refresh rate.

    With this settings, the actions binded to my razer's buttons, get stuck constantly, and/or are not triggered.

    I also have a wireless mouse from Microsoft, which works normally, even when the razor is connected to the system.

    This bug doesn't affect ezquake or darkplaces!

    Leave a comment:


  • talisa
    replied
    @krymzon
    make a map called quoth where you unpack quoth 2.2,
    and make another map metmon where you unpack the contents of the zip of the map

    and then start the game like this:
    darkplaces.exe -game metmon -game quoth +map metmon

    that should work... works at least for me, to start the map that way

    Leave a comment:


  • Krymzon 45
    replied
    I can't get it running on DP.

    I can't seem to get this game running on DP at all. The map loads up but every single enemy in the game is invisible and I don't really know what I am missing here.

    Leave a comment:


  • SexyTaco
    replied
    This looks really nice

    Leave a comment:


  • R00k
    replied
    m_directinput 1 enables dinput

    m_rate sets the poll rate

    i'll look to see if the rate is capped at 125...

    are u just saying it doesnt go over 125 or everything goes crazy over 125?

    Leave a comment:


  • vegetous
    replied
    Originally posted by vegetous View Post
    Thanks once again Rook, -dinput solved the problem!
    Ops, Second thoughts, no effect with the bug! I think I just played a lucky match last time!

    Doesn't looks like there is a m_dinput command in qrack!

    Command line -dinput with or without m_raw_input 1 didn't stop the bug!

    Leave a comment:


  • vegetous
    replied
    Thanks once again Rook, -dinput solved the problem!

    Leave a comment:


  • R00k
    replied
    not sure maybe the rate is locked
    are u using -dinput m_dinput 1 or m_raw_input 1?

    Leave a comment:


  • vegetous
    replied
    Originally posted by Spirit View Post
    Try disabling fog alltogether to rule it out as culprit?
    gl_fogenable 0 solves the problem! Although the fog is "auto enabled" every time the map is loaded (didn't tested if this behavior happens only with this map).

    @ROOK;

    Any news about the problem involving the mouse razer when the refresh rate is over 125hz?

    thanks!

    Leave a comment:


  • R00k
    replied
    wow all those settings on my end reproduce and fix your bug on my nviia card
    maybe its how ati handlesfog?

    Leave a comment:

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