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Quakeone.com Modding Bonanza

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  • golden_boy
    replied
    Originally posted by RL Clown View Post
    I have some indirect questions about modding... I would really appreciate it if you could answer my questions. First, is modding an art or a science? Second, do you need to have a strong background in computer programming in order to mod? Does modding require a lot of mathematics? I would like to start modding, but I would like to do everything for free. I wouldn't like to purchase any softwares (would that be possible?) Can too much modding lead to insanity? (I don't mean to be disrespectful. Also, it wasn't meant to be a joke. But at the same, that remark should not be taken too seriously.) The only reason I asked that question was for the sake of philosophy.

    Modding is a craft, it can be learned. There can be a little bit of art involved once you start making your own models and textures.

    You don't need a "strong background" in programming. You can either mod just textures, models, maps, lights and particles, for which you need no programming skills, or you can try your hand at QuakeC (making your own progs.dat with extra features.) Things like making the ogre shoot voreballs are really easy because you only need to modify ("hack") the existing Quake code.

    A lot of mathematics is not required, but perhaps an ability to think three-dimensionally since that's where most of the game takes place. For graphics modding, you need taste and an eye for colour and proportions.

    You can mod Quake with completely free software using programs like Blender or GIMP.

    No, modding doesn't lead to insanity. It is arguably a way to exercise creative problem solving and hone various skills. It is also a lot of fun.

    Inside3d.com has some beginner QC tutorials. For mapping, you might want to try Trenchbroom. For textures, GIMP, Wally, Adqedit are your best bet unless you have a graphics tablet, in which case I suggest Mypaint or Krita.

    For programming, you need a good text editor such as Notepad++, Scite or Vim and a QC compiler such as fteqcc.

    Leave a comment:


  • MadGypsy
    replied
    is modding an art or a science? yes

    do you need to have a strong background in computer programming in order to mod? it depends on how you intend to mod. If you were modding (ex) the textures then no scripting is necessary. However, I wouldn't say you have to have a strong background in computer programming. Quake C especially is a simple little language and could easily be the first language you learn.

    Does modding require a lot of mathematics? Yet again, it depends on what you are modding. If you are modifying the code then math can certainly play a part. I don't know how you would define "a lot of mathematics" but, I would say that math (in a QC sense) is not a predominant part of general programming

    I would like to start modding, but I would like to do everything for free. I wouldn't like to purchase any softwares (would that be possible?) Yes. Blender + GiMP + Radiant + NP++ (or equivalent). There are other free tools you can use that can increase your productivity but the ones I listed are good for a base pipeline to build on top of.

    Can too much modding lead to insanity? No. I'm a prime example that staying up for days programming has no ill effect what-so-ever.
    Last edited by MadGypsy; 07-28-2014, 03:20 PM.

    Leave a comment:


  • RL Clown
    replied
    I have some indirect questions about modding... I would really appreciate it if you could answer my questions. First, is modding an art or a science? Second, do you need to have a strong background in computer programming in order to mod? Does modding require a lot of mathematics? I would like to start modding, but I would like to do everything for free. I wouldn't like to purchase any softwares (would that be possible?) Can too much modding lead to insanity? (I don't mean to be disrespectful. Also, it wasn't meant to be a joke. But at the same, that remark should not be taken too seriously.) The only reason I asked that question was for the sake of philosophy.

    Leave a comment:


  • golden_boy
    replied
    I'm now a news poster at quakeone.com. I hope to bring some style and panache to the front page!

    I couldn't News some projects because they had either no screenshots, or no news-worthy ones. I encourage every modder to post news-worthy screenshots! If you need your screenshots brightened or otherwise processed, contact me!

    Cheers!

    Edit: Also post videos. We like videos. I will News anything that's fun to watch and remotely Quake related. Frag videos, CTF videos, modding videos, speedruns, anything. Gimme!
    Last edited by golden_boy; 07-28-2014, 12:50 PM.

    Leave a comment:


  • golden_boy
    started a topic Quakeone.com Modding Bonanza

    Quakeone.com Modding Bonanza

    Quakeone.com Modding Bonanza!

    Modding has always been Quake's strong suit.
    Not surprisingly, then, there is a bit of a modding scene going on at Quakeone.com as well.
    Time to indulge in some gratuitous screenshots and videos!

    Playing with Fire

    [ame=http://www.youtube.com/watch?v=6aocfgnQxtc]Quake inflamed monsters and players - YouTube[/ame]

    Seven spices up the Quake dimension with flaming monsters.
    Not satisfied with mere chunky kibbles? Light those buggers up! Read all about it here.

    RiftQuake





    Dutch made some pretty cool weapon models for his project. Check them all out here.

    Metal Flesh



    Icebreaker posted this gorgeuos screenshot of a map he's working on a while ago.
    Finish it, I say!

    Blender Bender







    Talisa has been at it again with HD replacement content for Mission pack 2: Dissolution of Eternity.

    HD Ogre



    s13n1 created this nice Ogre replacement back in March. I don't think it has been News'd yet.
    The project seems to have gone dormant, though, as far too many modeling projects tend to do.
    This just goes to show what's possible. The thread also has other graphical niceties. Check it out here.

    Drake HD









    Here we have Quakeone.com modelling prodigy Talisa again with a whole lot of
    HD replacement content for the Drake mod by Tronyn and Patrick Martin.
    Tronyn has released several maps using this mod already over at func_msgboard.
    Recent Drake releases are Something Wicked This Way Comes and Unforgiven.

    Cartographer's Nightmare

    [ame=http://www.youtube.com/watch?v=7dhXXnZQhcw]KillPixel's "Cartographer's Nightmare" [Official Trailer] - YouTube[/ame]

    KillPixel released his long-in-the-works map/mod "Cartographer's Nightmare" over at func.
    Awesome video trailer, if I might say so.

    Modding is what keeps Quake alive!
    Thanks to everyone who keeps making awesome stuff!
    Last edited by golden_boy; 07-28-2014, 12:15 PM. Reason: Member pages
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