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Small Mod Compilation 5.0 - 'MissionPack Lover Edition'

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  • #16
    @Seven

    I've already done this to a large degree just testing on my own dedicated server setup at home. I can confirm dedicated or even lan play it is quite buggy. Often de sync issues happen. It's a real shame because I love this mod. It is likely because so much information is handled server side. It's possible it can be coded to be more server friendly. Maybe have CSQC handle more of the load? For the first level or two it seems to act fine, but after that desync happens a lot. Mostly becomes unplayable. I also disabled ENT file loads on the server side to see if that improved performance. Mostly still unplayable. But I would be happy to run some tests with anyone that wants? Maybe do some direct connection via ip or tunngle. Lemme know.
    Last edited by PrimalLove; 09-09-2014, 12:23 PM.

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