For those of you who already know the story, John Romero has released a video of the fabled port of Super Mario Bros. 3 that id software was able to replicate in their early days! Watch below! For those who want the full story behind this, scroll under the video.
[ame]http://www.youtube.com/watch?v=1YWD6Y9FUuw[/ame]
The below quote is taken from Wikipedia to help explain why this video is actually quite a big piece of id's history.
To make a long story short, after this they sent what you see in the video to Nintendo to see if they could snag a job doing a port of the game to PC for them. Nintendo ultimately turned them down, but this is how the Commander Keen series came to be! For more on this and most other things id, I would recommend reading the book [ame="http://www.amazon.com/Masters-Doom-Created-Transformed-Culture/dp/0812972155/ref=sr_1_1?ie=UTF8&qid=1450192805&sr=8-1&keywords=masters+of+doom"]Masters of Doom by David Kushner[/ame]. It's a good read for anyone who grew up during the time or is just interested in gaming history.
[ame]http://www.youtube.com/watch?v=1YWD6Y9FUuw[/ame]
The below quote is taken from Wikipedia to help explain why this video is actually quite a big piece of id's history.
The founders of id Software met in the offices of Softdisk developing multiple games for Softdisk's monthly publishing. These included Dangerous Dave and other titles. In September 1990, John Carmack developed an efficient way that would perform rapid side-scrolling graphics on the PC. Upon making this breakthrough, Carmack and Hall stayed up late into the night making a replica of the first level of the popular 1988 NES game Super Mario Bros. 3, inserting stock graphics of Romero's Dangerous Dave character in lieu of Mario. When Romero saw the demo, entitled "Dangerous Dave in Copyright Infringement", he realized that Carmack's breakthrough could have potential. The team that would later form id Software immediately began moonlighting, going so far as to "borrow" company computers that were not being used over the weekends and at nights while they designed their own remake of Super Mario Bros. 3.
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