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Map Jam 8 - Film Noir Released!

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  • nahuel
    replied
    Originally posted by bfg666 View Post
    I second that. Additionally, I would very much like simulated film scratches to play this jam.
    I have a very simple "fake film grain" in my game, is not so good but it's something... if you want to test it just let me know, i will port it to quake.
    you can see the effect here.
    http://media.indiedb.com/images/memb...ofile/08.1.png

    Leave a comment:


  • Mugwump
    replied
    Originally posted by nahuel View Post
    Very nice resource...
    I do not understand how glsl works...
    i have a question: will be possible an adaptation of this shader to work with darkplaces using default.glsl ?
    I second that. Additionally, I would very much like simulated film scratches to play this jam.

    Leave a comment:


  • nahuel
    replied
    Originally posted by R00k View Post
    need to play these new maps either way! would be cool to make a shader that would toss out some static or film grain effects.

    EDIT://game dev log of martins upitis: image imperfections and Film Grain post process FX
    Very nice resource...
    I do not understand how glsl works...
    i have a question: will be possible an adaptation of this shader to work with darkplaces using default.glsl ?

    Leave a comment:


  • Mugwump
    replied
    Originally posted by R00k View Post
    actually you should be able to use -game jam8 and play old maps with any engine in that case...using their modified pallete.lmp.
    Yes, Shamblernaut said so himself in the Func_ thread. Actually, his Hackopolis map is an E1M3 remix that wasn't originally planned for this jam.

    would be cool to make a shader that would toss out some static or film grain effects.
    Yes please.

    Leave a comment:


  • R00k
    replied
    OH, so it's using a greyscaled pallete.lmp?

    If you like this theme you can also play original maps using Qrack and gl_greyscale 1.
    Now this would only grey the map not the items/particles/entities...

    hmmm well actually you should be able to use -game jam8 and play old maps with any engine in that case...using their modified pallete.lmp.

    need to play these new maps either way! would be cool to make a shader that would toss out some static or film grain effects.

    EDIT:http://devlog-martinsh.blogspot.com/...rain-post.html

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  • Dilligaf
    replied
    ^^^^really cool ^^^^

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  • Davers
    replied
    Very nice...

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  • Mugwump
    replied
    Finished playing it a few hours ago. Great jam! Go read my extensive review in two parts over at Func_Msgboard (Mugwump is the name there).

    DP users: A recent build that supports alpha masked textures is highly recommended.
    Also, make sure you download the update to NewHouse's map and use r_useportalculling 0 if you experience visual glitches with his map.
    Finally, go grab Seven's film grain & scratches add-on.

    Enjoy!
    Last edited by Mugwump; 10-25-2016, 11:06 AM.

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  • nahuel
    replied
    really good lookin!!

    I love the style!

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  • talisa
    started a topic Map Jam 8 - Film Noir Released!

    Map Jam 8 - Film Noir Released!

    the team over at func_msgboard just released another mapjam!

    this time we got a quite unique theme: a black&white film-noir style!

    featuring four maps from several new-comers as well as from one mapping veteran,
    in a quite unique 20's/30's black&white movie theme, with a hint of sin city

    grab yourself a copy now from either here or here, and go color those grey streets red!
    Last edited by talisa; 11-22-2016, 06:27 AM.
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