This is a proof-of-concept total conversion, at least of the game data defined as the models and sounds -- which are 100% GPL, on a rapidly mostly retextured map, e1m1rmx, just to get a feel for it [the retexturing was hastily done, not a quality job].
Some great ambient sounds were created by alc. The humanoid enemy skins were based on a skin by Starbuck. Some QuakeC by Lunaran (the Axe Grunt) spawned this idea a year ago, Lardarse making a very insightful observation that led to this path.
More to come ...
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