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  • MH
    replied
    DirectFitz has just been released. There's also an updated version of the D3D wrapper available: this one will create a stencil buffer if you request it via your pixel format (I haven't done full-on stencil buffer support yet).

    Leave a comment:


  • Baker
    replied
    Originally posted by mhquake View Post
    Lemme have a look at what I can do.

    _________________


    Sorted.

    I should have given you a heads-up about that bindTexFunc thing. You need to #ifndef the whole CheckTextureExtensions function, then use something like this in GL_Bind:
    Code:
    void GL_Bind (int texnum)
    {
    	extern int char_textures[1];
    
    	if (gl_nobind.value)
    		texnum = char_textures[0];
    	if (currenttexture == texnum)
    		return;
    	currenttexture = texnum;
    #ifdef _WIN32
    #ifdef USEFAKEGL
    	glBindTexture (GL_TEXTURE_2D, texnum);
    #else
    	bindTexFunc (GL_TEXTURE_2D, texnum);
    #endif
    #else
    	glBindTexture (GL_TEXTURE_2D, texnum);
    #endif
    }
    Damn, I knew that. I guess since I had just done FuhQuake I didn't have that issue on my mind.

    Anyway, awesome!

    Leave a comment:


  • MH
    replied
    OK, I finished and released it.

    Direct3D 8 Quake - brought to you by MH

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  • MH
    replied
    Lemme have a look at what I can do.

    _________________


    Sorted.

    I should have given you a heads-up about that bindTexFunc thing. You need to #ifndef the whole CheckTextureExtensions function, then use something like this in GL_Bind:
    Code:
    void GL_Bind (int texnum)
    {
    	extern int char_textures[1];
    
    	if (gl_nobind.value)
    		texnum = char_textures[0];
    	if (currenttexture == texnum)
    		return;
    	currenttexture = texnum;
    #ifdef _WIN32
    #ifdef USEFAKEGL
    	glBindTexture (GL_TEXTURE_2D, texnum);
    #else
    	bindTexFunc (GL_TEXTURE_2D, texnum);
    #endif
    #else
    	glBindTexture (GL_TEXTURE_2D, texnum);
    #endif
    }
    Last edited by MH; 12-17-2009, 02:05 PM.

    Leave a comment:


  • Baker
    replied
    DirectTonik (Zquake) seems to be a failure at least at this point.

    Get an all white screen? If you press ESC you can hear the menu.

    The nice feature of ZQuake is the actually fully working NetQuake progs compatbility. It is very well written and allows you to play virtually anything NQ in Quakeworld. And ZQuake is a conservative QW engine but underneath isn't (vwep support, for instance).

    May make a second run at it sometime, but for now I'm going to put that at the bottom of my long queue of projects. Damn

    Leave a comment:


  • MH
    replied
    You need to download the full FuhQuake installer pack from somewhere like Quaddicted first.

    That DirectRook I sent is very incomplete, by the way. You should be seeing a DirectFitz over the next few days which shows the proper way to do a vid_restart. QRack is going to require a little bit more work.

    Leave a comment:


  • gnounc
    replied
    DirectFUH?! woooooo Fuhquake was the catalyst for my reintroduction to quake!
    schweeeeeeeeeeet.

    libpng.dll not found : (

    Leave a comment:


  • R00k
    replied
    The only error DirectR00k gives me is VID_Restart: wglMakeCurrent failed with error 0. It works starting up without a cfg but vid_restart is creating this error after the second boot. Much like alt-tab.

    Leave a comment:


  • Baker
    replied
    Originally posted by mhquake View Post
    Cool.

    You mind if I put this on my site (with full credit given), just to keep them all together?
    Of course

    Note: I actually included the DirectX 8.1 SDK includes and lib folders. That way you don't have to seek out and install the 120 MB behemoth Microsoft DirectX SDK 8.1 EXE

    Leave a comment:


  • MH
    replied
    Originally posted by Baker View Post
    Cool.

    You mind if I put this on my site (with full credit given), just to keep them all together?

    Leave a comment:


  • Baker
    replied
    DirectFuh

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  • MH
    replied
    DirectTomaz?

    Can we say DirectTomaz?

    DirectTomaz!!!

    Leave a comment:


  • oldendirt
    replied
    Originally posted by Baker View Post
    Due to the work of EFESS, there will likely be a prototype ProQuake 4.01 with QuakeOne server browser feed that downloads the information from this site....
    WOOHOO! Great idea EFESS! Can't wait.

    Leave a comment:


  • terminus
    replied
    Originally posted by Dreadlorde View Post
    What exactly is Yellow No. 5's texture pack (besides for a texture pack)? What does it change?
    Textures, weapons, particles, hud and charset.

    Leave a comment:


  • Dreadlorde
    replied
    What exactly is Yellow No. 5's texture pack (besides for a texture pack)? What does it change?

    Leave a comment:

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