Survival Mode
Have you ever wanted to play deathmatch in a Last Man Standing type of environment? You die, that's it. But there are more rounds, of course.
Bam has written this feature into the standard QuakeC as an option, with the option being "deathmatch 3".
And, in fact, there is now a tutorial on how to implement this into most ANY mod at Inside3D. You can find the tutorial at this link. Eventually when the Universal Server project gets more attention, this is certainly to be included.
Pictured: RMQ Engine (not a Remake Quake map)
MH Joins Remake Quake Project
Quake Remake (blog site) is an ambitious on-going single player and multiplayer modding project with many goals including bringing a broad new feature set as standard to Quake. It has had a great deal of impact on engine development, for example rotation support.
MH authored THE color lighting tool used in Quake, is the author of the DirectQ engine and authored some of the "boosted" code in the most recent ProQuake updates (the dx8pro uses his OpenGL to Direct 3D 8.1 wrapper, WinQuake animation smoothing, overbright lighting, etc.)
Obviously, MH is like having at least 10 engine coders and he has joined the Remake Quake project to help them implement several ambitious features to have more features available for Quake map making.
Have you ever wanted to play deathmatch in a Last Man Standing type of environment? You die, that's it. But there are more rounds, of course.
Bam has written this feature into the standard QuakeC as an option, with the option being "deathmatch 3".
And, in fact, there is now a tutorial on how to implement this into most ANY mod at Inside3D. You can find the tutorial at this link. Eventually when the Universal Server project gets more attention, this is certainly to be included.
Pictured: RMQ Engine (not a Remake Quake map)
MH Joins Remake Quake Project
Quake Remake (blog site) is an ambitious on-going single player and multiplayer modding project with many goals including bringing a broad new feature set as standard to Quake. It has had a great deal of impact on engine development, for example rotation support.
MH authored THE color lighting tool used in Quake, is the author of the DirectQ engine and authored some of the "boosted" code in the most recent ProQuake updates (the dx8pro uses his OpenGL to Direct 3D 8.1 wrapper, WinQuake animation smoothing, overbright lighting, etc.)
Obviously, MH is like having at least 10 engine coders and he has joined the Remake Quake project to help them implement several ambitious features to have more features available for Quake map making.
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