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Looking Back At March (+/-)

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  • Looking Back At March (+/-)

    For a 16-year old game ... tons of development activity going on and I know I missed a few things in this recap ...

    Quakespasm 0.85.7
    Release Thread | Official Site | Feedback Thread

    Quakespasm 0.85.7 has been released. Quakespasm runs on Windows/Linux/Mac and started as multi-platform FitzQuake 0.85. Quakespasm has several notable features like session-to-session console history and support for demo playback across maps. Along with DirectQ, Quakespasm is viewed as stable and convenience feature-rich classic-style engine.

    Unnamed Total Conversion Mod

    Mod with no name. Looks interesting. Total conversion.

    BSP Editor Now Open Source
    BSP Home Page | Release Thread

    goldenboy has facilitated the open sourcing of the BSP Quake Editor, which is a modern Quake level editor. The BSP Quake Editor has a number of fans, including R00k.

    TrenchBroom
    Func_Msgboard Thread

    TrenchBroom is a new Quake level editor for Mac OS X released in the last couple of weeks by SleepwalkR. TrenchBroom reportedly will be a GPL v3 open source project.

    Engine Stuff ...

    Spike has implemented a "6 Degrees of Freedom" move type in the FTEQW engine. "Classic" DirectQ is coming to an end, making way for DirectQ becoming a Direct3D 11 project. Meanwhile, XBox 360 controller support is making a return to DirectQ.

    Modding Stuff ...

    The release of a Quakeworld mod by Woodpecker From Mars leads to an interesting discussion about the difficulty multiplayer mods have. And a thread 'Become a Quake Modder' by Madgypsy on how to get started with Quake modding has generated quite a bit of interest. A discussion about modeling erupted in relation to a PSP modding thread.
    Last edited by Baker; 03-22-2012, 04:25 PM.
    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

  • #2
    The unnamed TC looks awesome.

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    • #3
      Originally posted by Baker
      "Classic" DirectQ is coming to an end, making way for DirectQ becoming a Direct3D 11 project. Meanwhile, XBox 360 controller support is making a return to DirectQ.
      I am so MOTHAFN STOKED ABOUT DX11+DIRECTQ. WTF DOES THIS MEAN!?!?HOLY WTF BBQ'S

      I am curious to if this awesome update will offer technologies that the other updated/modern Quake engines don't have.I haven't been this excited about anything Quake1 related since the original handful of Quakers who concieved the conept and eventual birth of Quakeone.com

      I have no tech understanding whatsoever what this entails or what possibilities are created due to Quake1 having access to the newer D3D11. I'm betting my killing spree's in Quake1 become more or less an Auto-Pilot style feature,I should easily be able to defeat my foes haha.

      Pew Pew Pew D3D11 YAAAAAAAAAAAAAAAAH Pew Pew Pew
      Last edited by Mindf!3ldzX; 03-22-2012, 09:47 PM.
      Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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      • #4
        I'd suspect that if you have win 7 and a dx11 card expect MORE FPS!
        www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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